43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
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#include <VWeb.h>
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#include <thread>
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namespace VWeb {
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ThreadPool::ThreadPool(const std::string &name) : m_Name(name) {}
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void ThreadPool::Create() {
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if (m_IsCreated)
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return;
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m_IsDone = false;
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m_IsCreated = true;
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m_Queue.Open();
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for (int i = 0; i < m_ThreadCount; ++i) {
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m_Threads.push_back(std::thread(&ThreadPool::Execute, this));
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};
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printf("[ThreadPool] >> Created %d Threads for Pool \"%s\"\n", m_ThreadCount, m_Name.c_str());
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}
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void ThreadPool::Stop() {
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m_IsDone = true;
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m_Queue.Flush();
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for (int i = 0; i < m_ThreadCount; ++i)
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m_Threads[i].join();
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}
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void ThreadPool::Dispatch(const Ref<WorkerJob> &job) { m_Queue.Push(job); }
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void ThreadPool::SetThreadCount(int count) {
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if (m_IsCreated)
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return;
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m_ThreadCount =
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count == -1 ? (int)std::thread::hardware_concurrency() : count;
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}
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void ThreadPool::Execute() {
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if (!m_IsCreated)
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return;
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while (auto queueItem = m_Queue.WaitAndPop()) {
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if (!queueItem.has_value() || m_Queue.IsClosed())
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continue;
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auto &item = queueItem.value();
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if (item == nullptr)
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continue;
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item->Execute();
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}
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}
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} // namespace VWeb
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