DONT KNOW :D
This commit is contained in:
parent
4152ee0413
commit
8505032307
44 changed files with 1360 additions and 275 deletions
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@ -1,7 +1,7 @@
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <map>
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namespace VUtils {
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class Environment {
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@ -20,7 +20,7 @@ namespace VUtils {
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void set(const char* name, const char *value);
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void setNumber(const char* name, double value);
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protected:
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std::unordered_map<std::string, std::string> m_env;
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std::map<std::string, std::string> m_env;
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std::string m_prefix = "VENV_";
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std::string m_filename;
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};
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@ -7,5 +7,6 @@ namespace VUtils {
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static double bezierBlend(double t);
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static double easeIn(double ratio);
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static double map(double x, double in_min, double in_max, double out_min, double out_max);
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static double cubicInterpolate (double y0, double y1, double y2, double y3, double factor);
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};
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}
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23
headers/VUtils/Random.h
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23
headers/VUtils/Random.h
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@ -0,0 +1,23 @@
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#pragma once
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#include <random>
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namespace VUtils {
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class Random {
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public:
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static Random& the() {
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static Random _instance;
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return _instance;
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}
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Random();
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static double generate(double min, double max);
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double get(double min, double max);
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void setDist(double min, double max);
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double getFast();
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private:
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std::random_device m_rd;
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std::mt19937 m_mt;
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std::uniform_real_distribution<double> m_dist;
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};
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}
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55
headers/VUtils/SimplexNoise.h
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55
headers/VUtils/SimplexNoise.h
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@ -0,0 +1,55 @@
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/**
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* @file SimplexNoise.h
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* @brief A Perlin Simplex Noise C++ Implementation (1D, 2D, 3D).
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*
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* Copyright (c) 2014-2018 Sebastien Rombauts (sebastien.rombauts@gmail.com)
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*
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* Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
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* or copy at http://opensource.org/licenses/MIT)
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*/
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#pragma once
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#include <cstddef> // size_t
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/**
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* @brief A Perlin Simplex Noise C++ Implementation (1D, 2D, 3D, 4D).
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*/
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class SimplexNoise {
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public:
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// 1D Perlin simplex noise
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static float noise(float x);
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// 2D Perlin simplex noise
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static float noise(float x, float y);
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// 3D Perlin simplex noise
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static float noise(float x, float y, float z);
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// Fractal/Fractional Brownian Motion (fBm) noise summation
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float fractal(size_t octaves, float x) const;
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float fractal(size_t octaves, float x, float y) const;
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float fractal(size_t octaves, float x, float y, float z) const;
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/**
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* Constructor of to initialize a fractal noise summation
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*
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* @param[in] frequency Frequency ("width") of the first octave of noise (default to 1.0)
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* @param[in] amplitude Amplitude ("height") of the first octave of noise (default to 1.0)
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* @param[in] lacunarity Lacunarity specifies the frequency multiplier between successive octaves (default to 2.0).
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* @param[in] persistence Persistence is the loss of amplitude between successive octaves (usually 1/lacunarity)
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*/
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explicit SimplexNoise(float frequency = 1.0f,
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float amplitude = 1.0f,
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float lacunarity = 2.0f,
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float persistence = 0.5f) :
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mFrequency(frequency),
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mAmplitude(amplitude),
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mLacunarity(lacunarity),
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mPersistence(persistence) {
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}
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private:
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// Parameters of Fractional Brownian Motion (fBm) : sum of N "octaves" of noise
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float mFrequency; ///< Frequency ("width") of the first octave of noise (default to 1.0)
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float mAmplitude; ///< Amplitude ("height") of the first octave of noise (default to 1.0)
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float mLacunarity; ///< Lacunarity specifies the frequency multiplier between successive octaves (default to 2.0).
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float mPersistence; ///< Persistence is the loss of amplitude between successive octaves (usually 1/lacunarity)
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};
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@ -7,6 +7,7 @@
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#include <VUtils/Environment.h>
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#include <VulcanoLE/Audio/FFT.h>
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#include <VulcanoLE/Audio/Types.h>
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#include <VulcanoLE/Audio/Filter.h>
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class AudioGrabber {
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public:
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@ -14,19 +15,22 @@ public:
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FFT = 0,
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RMS = 1,
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PEAK = 2,
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ALL = 3
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FILTER = 3,
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ALL = 4
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};
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AudioGrabber();
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~AudioGrabber();
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bool read(stereoSample *buffer, uint32_t bufferSize);
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static AudioGrabber* createAudioGrabber();
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void init();
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Audio::FilterHelper& getFilter();
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FFT fft;
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ReqMode requestMode = ReqMode::FFT;
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stereoSampleFrame loudness = {0.0, 0.0};
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stereoSampleFrame getLoudness();
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bool work();
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VUtils::Environment *env = nullptr;
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double getBass();
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private:
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std::mutex m_mtx;
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stereoSample *m_buffer{};
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void calculatePEAK(stereoSample *pFrame);
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double m_scale = 1.0;
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int availableData = 0;
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Audio::FilterHelper m_filter;
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};
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outputSample *getData();
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bool prepareInput(stereoSample *buffer, uint32_t sampleSize, double scale);
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double hannWindow[BUFFER_SIZE]{};
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int size = BUFFER_SIZE;
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protected:
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fftw_complex *m_fftwInputLeft{};
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fftw_complex *m_fftwInputRight{};
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static double valueToAmp(double value);
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double times;
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static double limit;
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};
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30
headers/VulcanoLE/Audio/Filter.h
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30
headers/VulcanoLE/Audio/Filter.h
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#include "Types.h"
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#include <vector>
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#define FILTER_LIMIT 0.25
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namespace Audio {
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class Filter {
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public:
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Filter();
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float process(float input, float cut, float);
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protected:
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float output = 0.0;
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int m_counter = 0;
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float m_feedback[4][16]{};
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float m_filterOutput[4]{};
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};
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struct FilterHelper {
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Filter filter_right{};
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Filter filter_left{};
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float cutoff{};
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float scale{1.0};
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std::vector<stereoSample> output;
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stereoSampleFrame work(stereoSample *buffer, int size);
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protected:
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double m_limit = FILTER_LIMIT;
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int overshot_times = 0;
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stereoSampleFrame doLimit(double, double);
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};
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}
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#pragma once
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#define FFT_SIZE 512
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#define BUFFER_SIZE 1024
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struct stereoSampleFrame {
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#include <VulcanoLE/Colors/Type.h>
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namespace Color {
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struct Generator {
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static rgba rgbFromRatio(double ratio, int16_t alpha);
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};
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}
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struct Generator {
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static rgba rgbFromRatio(double ratio, int16_t alpha);
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static rgb rgbFromHSV(hsv in);
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};
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} // namespace Color
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#include <cstdint>
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typedef struct rgba_type {
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int16_t r{};
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int16_t g{};
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int16_t b{};
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int16_t a = 255;
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} rgba;
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int16_t r = 0;
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int16_t g = 0;
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int16_t b = 0;
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int16_t a = 0;
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} rgba;
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typedef struct {
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double r; // a fraction between 0 and 1
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double g; // a fraction between 0 and 1
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double b; // a fraction between 0 and 1
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} rgb;
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typedef struct {
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double h; // angle in degrees
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double s; // a fraction between 0 and 1
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double v; // a fraction between 0 and 1
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} hsv;
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public:
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explicit Vulcan121(HIDHelper *helper);
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~Vulcan121();
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int sendLedMap(led_map *src, bool deleteMap = false);
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int sendLedMap(led_map& src);
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int sendToLEDs(rgba rgb);
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bool sendInitSequence();
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bool queryCtrlReport(unsigned char id);
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bool sendCtrlReport(unsigned char id);
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bool waitForCtrlDev();
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static led_map *createEmptyLEDMap();
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struct DATA {
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int num_rows = NUM_ROWS;
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int num_cols = NUM_COLS;
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int getIndex(int row, int col);
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// PLEASE MAKE SURE YOU KNOW THE LIMITS!
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int getIndexNoCheck(int row, int col);
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static void fadeOutMap(led_map* map, double factor);
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void fadeOutMapColumn(led_map* map, double factor);
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static void fadeOutMap(led_map& map, double factor);
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static void setColor(led_map& map, rgba color);
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static void setColorNoBrightness(led_map& map, rgba color);
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void fadeOutMapColumn(led_map& map, double factor);
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protected:
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void setupMap();
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// we need some mapping feature! rows and cols dont have the same amount of keys. so the struct needs
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20
headers/VulcanoLE/Scripts/BassHistory.h
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20
headers/VulcanoLE/Scripts/BassHistory.h
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#pragma once
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#include <VulcanoLE/Visual/VIZ.h>
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#include <VulcanoLE/Audio/AudioGrabber.h>
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#include <queue>
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namespace VIZ {
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struct BassHistory : public VIZ {
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BassHistory(AudioGrabber *pGrabber, Vulcan121 *pVulcan121);
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~BassHistory() override = default;
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void onSetup() override;
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void onTick(float delta) override;
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const char *name() override;
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std::string m_name = "Bass History";
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led_map map{};
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std::vector<double> m_history;
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void pushNew(double val);
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};
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}
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@ -13,8 +13,11 @@ namespace VIZ {
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void onTick(float delta) override;
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void setForChannel(float value, int channel);
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void drawFrame(int toRow);
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void drawSetup(float val);
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const char *name() override;
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std::string m_name = "Loudness Meter";
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bool isSetup = true;
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double frameWidth = 0;
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protected:
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rgba colours[3] = {
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{ 0, 0, 255, 80 },
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{ 255, 0, 0, 40 }
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};
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double tailFactor = 0;
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led_map *data = Vulcan121::createEmptyLEDMap();
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led_map data{};
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};
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}
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namespace VIZ {
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class RainbowLine : public VIZ {
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int currentColumn = 0;
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double deltaNeeded = 100000.0;
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double deltaNeeded = 0.0;
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double deltaElapsed = 0;
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rgba *colours = nullptr;
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int maxCols = 0;
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double lastValue = 0;
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double decayValue = 0;
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double tailFactor = 0.3;
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double tailFactor = 0.5;
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public:
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RainbowLine(AudioGrabber *pGrabber, Vulcan121 *vulcan);
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~RainbowLine() override;
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@ -20,7 +20,7 @@ namespace VIZ {
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void calcNextDelta(double ratio);
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const char *name() override;
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std::string m_name = "Rainbow Line";
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led_map *data = Vulcan121::createEmptyLEDMap();
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led_map data{};
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bool firstUnder = true;
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double deltaMove(double val);
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void moveLine(double val, double d);
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@ -19,7 +19,7 @@ namespace VIZ {
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void calcNextDelta(double ratio);
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const char *name() override;
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std::string m_name = "Rainbow Map";
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led_map *data = Vulcan121::createEmptyLEDMap();
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led_map data{};
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bool firstUnder = true;
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double deltaMove(double val);
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void moveRainbow(double d);
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#include <VulcanoLE/Keyboards/Vulcan121.h>
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#include <VulcanoLE/Visual/VIZ.h>
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#include <vector>
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#include "VUtils/Random.h"
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namespace VIZ {
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class Random : public VIZ {
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protected:
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led_map *map = nullptr;
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bool isReverse{ false };
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bool emptyTicks{ false };
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led_map map{};
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VUtils::Random m_random;
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double m_angle{0.0};
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public:
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Random(AudioGrabber *pGrabber, Vulcan121 *vulcan);
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~Random() override;
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void onSetup() override;
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void onTick(float delta) override;
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const char *name() override;
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float deltaElapsed;
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float deltaNeeded{ 80000 };
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int row;
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int columnCount{0}; // for last selected row all previous draw full
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int ticks;
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};
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}
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18
headers/VulcanoLE/Scripts/Spectral.h
Normal file
18
headers/VulcanoLE/Scripts/Spectral.h
Normal file
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#pragma once
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#include <VulcanoLE/Visual/VIZ.h>
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#include <VulcanoLE/Audio/AudioGrabber.h>
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#include <vector>
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namespace VIZ {
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struct Spectral : public VIZ {
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Spectral(AudioGrabber *pGrabber, Vulcan121 *pVulcan121);
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~Spectral() override = default;
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void onSetup() override;
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void onTick(float delta) override;
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const char *name() override;
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std::string m_name = "SpectralO";
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led_map map{};
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};
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}
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@ -1,22 +1,20 @@
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#pragma once
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#include <VulcanoLE/Visual/VIZ.h>
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#include <VulcanoLE/Audio/AudioGrabber.h>
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#include <VulcanoLE/Visual/VIZ.h>
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namespace VIZ {
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struct Spectrum : public VIZ {
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Spectrum(AudioGrabber *pGrabber, Vulcan121 *pVulcan121);
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~Spectrum() override = default;
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void onSetup() override;
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void onTick(float delta) override;
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double lastVal = 0;
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const char *name() override;
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std::string m_name = "Spectrum One";
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rgba colors[3] = {
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{ 0, 10, 180, 0 },
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{ 0, 180, 0, 0 },
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{ 150, 0, 0, 0 }
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};
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};
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}
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struct Spectrum : public VIZ {
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public:
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static constexpr int maxColors = 3;
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Spectrum(AudioGrabber *pGrabber, Vulcan121 *pVulcan121);
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~Spectrum() override = default;
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void onSetup() override;
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void onTick(float delta) override;
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const char *name() override;
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protected:
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std::string m_name = "Spectrum One";
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double m_angle = 0.0;
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};
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} // namespace VIZ
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21
headers/VulcanoLE/Scripts/Strobo.h
Normal file
21
headers/VulcanoLE/Scripts/Strobo.h
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#pragma once
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#include <VulcanoLE/Audio/AudioGrabber.h>
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#include <VulcanoLE/Visual/VIZ.h>
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namespace VIZ {
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struct Strobo : public VIZ {
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public:
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Strobo(AudioGrabber *pGrabber, Vulcan121 *pVulcan121);
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~Strobo() override = default;
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void onSetup() override;
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void onTick(float delta) override;
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const char *name() override;
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protected:
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std::string m_name = "Strobo";
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double m_sinPoint;
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bool m_isStanding;
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rgba m_color{};
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};
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} // namespace VIZ
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24
headers/VulcanoLE/Scripts/TheUknown.h
Normal file
24
headers/VulcanoLE/Scripts/TheUknown.h
Normal file
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@ -0,0 +1,24 @@
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#pragma once
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#include <VulcanoLE/Audio/AudioGrabber.h>
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#include <VulcanoLE/Keyboards/Vulcan121.h>
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#include <VulcanoLE/Visual/VIZ.h>
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#include <vector>
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#include "VUtils/Random.h"
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namespace VIZ {
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||||
class TheUnknown : public VIZ {
|
||||
protected:
|
||||
VUtils::Random m_random{};
|
||||
led_map map{};
|
||||
public:
|
||||
TheUnknown(AudioGrabber *pGrabber, Vulcan121 *vulcan);
|
||||
void onSetup() override;
|
||||
void onTick(float delta) override;
|
||||
const char *name() override;
|
||||
|
||||
double m_keyOffset[NUM_KEYS]{};
|
||||
double m_keyHeightMap[NUM_KEYS]{};
|
||||
double m_angle = 0.0001;
|
||||
};
|
||||
}
|
||||
|
|
@ -3,7 +3,7 @@
|
|||
#include <vector>
|
||||
#include <VulcanoLE/Scripts/Spectrum.h>
|
||||
|
||||
#define VIZSIZE 6
|
||||
#define VIZSIZE 10
|
||||
|
||||
using micro = std::chrono::duration<double, std::micro>;
|
||||
using ms = std::chrono::duration<double, std::milli>;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue