#pragma once #include #include #include namespace VIZ { struct BassHistory : public VIZ { BassHistory(AudioGrabber *pGrabber, Vulcan121 *pVulcan121); ~BassHistory() override = default; void onSetup() override; void onTick(float delta) override; const char *name() override; std::string m_name = "Bass History"; led_map map{}; std::vector m_history; void pushNew(double val); }; }