#pragma once #include #include #include #include #include "VUtils/Random.h" namespace VIZ { class TheUnknown : public VIZ { protected: VUtils::Random m_random{}; led_map map{}; public: TheUnknown(AudioGrabber *pGrabber, Vulcan121 *vulcan); void onSetup() override; void onTick(float delta) override; const char *name() override; double m_keyOffset[NUM_KEYS]{}; double m_keyHeightMap[NUM_KEYS]{}; double m_angle = 0.0001; }; }