VulcanoLE/src/VulcanoLE/Scripts/RainbowLine.cpp

86 lines
2.7 KiB
C++

#include <VulcanoLE/Scripts/RainbowLine.h>
#include <VulcanoLE/Colors/ColorHelper.h>
#include <VUtils/Logging.h>
#include <VUtils/Math.h>
#define MAX_DELTA 0.808
#define MAX_PEAK 170
namespace VIZ {
RainbowLine::RainbowLine(AudioGrabber *pGrabber, Vulcan121 *vulcan) : VIZ(pGrabber, vulcan) {
maxCols = keyboardData.num_cols * 5;
colours = new rgba[maxCols];
for (int i = 0; i < maxCols; ++i) {
double ratio = (double) i / maxCols;
colours[i] = Color::Generator::rgbFromRatio(ratio, 255);
}
}
RainbowLine::~RainbowLine() {
delete[] colours;
}
void RainbowLine::onSetup() {
currentColumn = 0;
Vulcan121::fadeOutMap(data, 0);
tailFactor = VUtils::Math::clamp(grabber->env->getAsDouble("rainbow_tail_factor", 0.3), 0.0, 0.9);
keyboard->sendToLEDs({ 0, 0, 0, 0 });
grabber->requestMode = AudioGrabber::ReqMode::FFT;
}
void RainbowLine::onTick(float delta) {
deltaElapsed += delta;
auto val = grabber->getBass();
val = VUtils::Math::clamp(val, 0, 255);
double avg = deltaMove(val);
if (deltaElapsed >= deltaNeeded) {
deltaElapsed = 0;
currentColumn++;
if (currentColumn >= keyboardData.num_cols) {
currentColumn = 0;
}
}
moveLine(val, tailFactor);
lastValue = avg;
// we clean up the map self later! :)
keyboard->sendLedMap(data);
}
double RainbowLine::deltaMove(double val) {
auto avg = VUtils::Math::clamp((lastValue + val) * 0.5, 0, 200);
if (avg > MAX_PEAK || avg > decayValue) {
calcNextDelta(val < MAX_PEAK && firstUnder ? 160 : val);
firstUnder = val > MAX_PEAK;
decayValue = val;
}
if (val > MAX_PEAK) {
firstUnder = true;
}
if (avg < 10) {
deltaNeeded = 10;
}
if (decayValue >= 0)
decayValue -= 10;
return avg;
}
const char *RainbowLine::name() {
return m_name.c_str();
}
void RainbowLine::calcNextDelta(double ratio) {
double rRatio = ratio / MAX_PEAK;
rRatio = VUtils::Math::clamp(rRatio, 0.05, 1.0);
rRatio = (VUtils::Math::easeIn(rRatio) - 1.0) * -1;
deltaNeeded = rRatio * MAX_DELTA;
}
void RainbowLine::moveLine(double val, double d) {
keyboard->fadeOutMapColumn(data, d);
colours[currentColumn].a = val;
int col = currentColumn % keyboardData.num_cols;
auto column = keyboard->getColumn(col);
for (int i = 0; i < column->count; ++i) {
auto index = column->index[i];
data.key[index] = colours[currentColumn];
}
}
}