audio-vis/js/handler.js

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JavaScript
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2020-04-05 15:28:22 +02:00
class Shaders {
constructor(gl) {
this.gl = gl;
this.shaderNames = [];
this.shaders = {};
this.programs = {};
}
async loadShader(name, path) {
this.shaderNames.push(name);
await this.load(name, path + name + ".vert", this.gl.VERTEX_SHADER);
await this.load(name, path + name + ".frag", this.gl.FRAGMENT_SHADER);
}
async load(name, url, type) {
let realName = name + "_" + type;
if (!this.shaders[realName]) {
let data = await fetch(url);
let shader = this.createShader(await data.text(), type);
if (shader) {
this.shaders[realName] = shader;
}
}
return !!this.shaders[realName];
}
getShader(name, type) {
let realName = name + "_" + type;
return this.shaders[realName];
}
getAllShaders() {
return this.shaderNames;
}
async createProgramForEach(arr) {
arr = arr || this.shaderNames;
for (let i = 0; i < arr.length; i++) {
let shader = arr[i];
let v = await shaderHandler.createProgram(shader, [shader])
if (!v) {
return false;
}
}
return true;
}
createShader(source, type) {
let gl = this.gl;
let shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
return shader;
}
console.error(gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
return null;
}
createProgram(name, shaders) {
let gl = this.gl;
let pro = gl.createProgram();
for (let i = 0; i < shaders.length; i++) {
gl.attachShader(pro, this.getShader(shaders[i], gl.VERTEX_SHADER));
gl.attachShader(pro, this.getShader(shaders[i], gl.FRAGMENT_SHADER));
}
gl.linkProgram(pro);
var success = gl.getProgramParameter(pro, gl.LINK_STATUS);
if (success) {
this.programs[name] = pro;
return pro;
}
console.log(gl.getProgramInfoLog(pro));
gl.deleteProgram(pro);
return null;
}
getProgram(name) {
return this.programs[name];
}
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async loadArray(list, path) {
let self = this;
for (const e of list) {
await self.loadShader(e, path)
}
await self.createProgramForEach(list)
return true;
}
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}