19 lines
328 B
GLSL
19 lines
328 B
GLSL
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#version 300 es
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in vec3 a_position;
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uniform mat4 u_matrix;
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uniform vec3 u_baseColor;
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uniform vec3 u_maxColor;
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out vec4 pos;
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out vec3 maxColor;
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out vec3 baseColor;
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void main() {
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pos = u_matrix * vec4(a_position, 1);
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pos.y = pos.y * 0.6;
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gl_Position = pos;
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maxColor = u_maxColor;
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baseColor = u_baseColor;
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}
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