audio-vis/raw/javascript/visuals/wave.js

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JavaScript
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2020-08-01 21:51:54 +02:00
// 3D Audio-Waves -> maybe also 2D?
class Wave extends Visual {
updateData() {
this.data = [];
let data = audioHandler.getFloatArray();
let add = 2 / data.length,
x = -1;
for (let i = 0; i < data.length; i++) {
this.data.push(x, data[i], data[i]);
x += add;
}
}
draw(program) {
c.width = window.innerWidth;
c.height = window.innerHeight;
this.prepare(program);
let position = this.position,
color = this.color,
positionBuffer = gl.createBuffer();
this.rotate(program);
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.data), gl.DYNAMIC_DRAW);
let vao = gl.createVertexArray();
gl.bindVertexArray(vao);
gl.enableVertexAttribArray(position);
gl.vertexAttribPointer(position, 3, gl.FLOAT, true, 0, 0);
gl.clearColor(0, 0, 0, 1);
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LEQUAL);
gl.clearDepth(2.0)
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.drawArrays(gl.LINE_STRIP || gl.POINTS, 0, this.data.length / 3);
}
rotate(program) {
let aspect = c.height / c.width,
matrix = [
1 / aspect, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
]
matrix = TDUtils.multiply(matrix, TDUtils.xRotation(config.getItem("xRotate", 0)));
matrix = TDUtils.multiply(matrix, TDUtils.yRotation(config.getItem("yRotate", 0)));
matrix = TDUtils.multiply(matrix, TDUtils.zRotation(config.getItem("zRotate", 0)));
let rotate = gl.getUniformLocation(program, "u_matrix");
gl.uniformMatrix4fv(rotate, false, matrix);
}
setup() {
audioHandler.fftSize(16384)
}
prepare(program) {
this.position = gl.getAttribLocation(program, "a_position");
this.color = gl.getUniformLocation(program, "u_color");
}
}