- added imageUploader

- fixed loading songs
- cleanup utils
- added some helper class
- cleanup preparing of WEBGL2
- added 3D wave
- added light-support
- added configs
- added gui-events for playing, shuffling and playlist
This commit is contained in:
Maurice Grönwoldt 2020-08-05 11:24:59 +02:00
parent 300b6c4106
commit 9d5259767c
34 changed files with 1631 additions and 418 deletions

View file

@ -14,12 +14,15 @@ const visuals = [
const config = {
src: [
basePath + 'utils.js',
basePath + 'gl/glUtils.js',
basePath + 'template.js',
basePath + 'handler.js',
basePath + 'gl/handler.js',
basePath + 'audio.js',
basePath + 'player.js',
basePath + 'gui.js',
basePath + 'visual.js',
basePath + 'imageUploader.js',
basePath + 'notification.js',
basePath + 'config.js',
...visuals,
basePath + 'eventHandler.js',

View file

@ -42,7 +42,7 @@ function buildIconSprites() {
fal.faCogs,
fal.faFolderUpload,
fal.faListMusic,
fal.faFileAudio,
fal.faFileImage,
],
vt: []
};

View file

@ -17,13 +17,10 @@
<use href="out/icon-sprite.svg#fal-fa-cogs"></use>
</svg>
</div>
<div class="upload menu-icon">
<label for="upload">
<svg role="img" class="icon">
<use href="out/icon-sprite.svg#fal-fa-file-audio"></use>
</svg>
</label>
<input type="file" multiple accept="audio/*" id="upload">
<div class="upload-image menu-icon">
<svg role="img" class="icon">
<use href="out/icon-sprite.svg#fal-fa-file-image"></use>
</svg>
</div>
<div class="upload menu-icon">
<label for="upload-dir">
@ -58,6 +55,11 @@
<use href="out/icon-sprite.svg#fal-fa-caret-right"></use>
</svg>
</button>
<button id="shuffle">
<svg role="img" class="icon">
<use href="out/icon-sprite.svg#fal-fa-random"></use>
</svg>
</button>
</div>
<canvas id="c"></canvas>
<div class="grey-screen hide">
@ -78,6 +80,9 @@
</modal-footer>
</div>
</div>
<div class="notification">
</div>
<script src="out/js/scripts.min.js"></script>
</body>

1
out/gui/wave.json Normal file
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@ -0,0 +1 @@
{}

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@ -51,13 +51,12 @@ class VTUtils {
}
static hsvToRgb(h, s, v) {
var r, g, b;
var i = Math.floor(h * 6);
var f = h * 6 - i;
var p = v * (1 - s);
var q = v * (1 - f * s);
var t = v * (1 - (1 - f) * s);
let r, g, b,
i = Math.floor(h * 6),
f = h * 6 - i,
p = v * (1 - s),
q = v * (1 - f * s),
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0:
@ -142,57 +141,226 @@ class VTVector {
}
}
function $(sel, s) {
s = s || document;
return s.querySelector(sel);
}
function $$(sel, s) {
s = s || document;
return s.querySelectorAll(sel);
}
Node.prototype.addDelegatedEventListener = function (type, aim, cb) {
this.addEventListener(type, (event) => {
let target = event.target;
if (target.matches(aim)) {
cb(event, target);
} else {
let parent = target.closest(aim);
if (parent) {
cb(event, parent);
}
}
})
};
Node.prototype.hasClass = function (className) {
let items = className.split(','),
has = null;
for (let item of items) {
if (has === false) {
break;
}
has = this.classList.contains(item.trim());
}
return has === true;
}
Node.prototype.addClass = function (className) {
let items = className.split(',');
for (let item of items) {
this.classList.add(item.trim());
}
return this;
}
Node.prototype.removeClass = function (className) {
let items = className.split(',');
for (let item of items) {
this.classList.remove(item.trim());
}
return this;
}
Node.prototype.toggleClass = function (className, force) {
let items = className.split(',');
for (let item of items) {
this.classList.toggle(item.trim(), force);
}
}
Node.prototype.switchClass = function (clOne, clTwo, twoOne) {
let cl = this.classList;
if (twoOne) {
cl.remove(clOne);
cl.add(clTwo)
} else {
cl.remove(clTwo)
cl.add(clOne)
}
}
Node.prototype.toggleCheck = function (className, force) {
let cl = this.classList;
let items = className.split(',');
for (let item of items) {
let clOne = item.trim();
if (force) {
cl.add(clOne);
} else {
cl.remove(clOne)
}
}
}
File.prototype.toBase64 = function (cb) {
const reader = new FileReader();
reader.onloadend = cb;
reader.readAsDataURL(this);
}
function b64toBlob(b64Data, type) {
const byteCharacters = atob(b64Data);
const byteNumbers = new Array(byteCharacters.length);
for (let i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
return new Blob([byteArray], {type: type});
}
function create(name, content) {
let d = document.createElement(name);
if (content) {
d.innerHTML = content;
}
return d;
}
function append(to, array) {
for (let item of array) {
to.appendChild(item);
}
}
function loadFromJSONToVisualData(useKeys) {
fetch('/audio-vis/out/showCase.json').then((res) => {
return res.json()
}).then(e => {
let floatArray;
if (useKeys) {
let keys = Object.keys(e);
floatArray = new Float32Array(keys.length);
for (let i = 0; i < keys.length; i++) {
floatArray[i] = e[keys[i]];
}
} else {
floatArray = new Float32Array(e.length);
for (let i = 0; i < e.length; i++) {
floatArray[i] = e[i];
}
}
visual.visuals[visual.c].data = floatArray;
})
}
// most of the functions are from https://webglfundamentals.org/webgl/resources/m4.js! but i doesnt want to use them all and make some adjustment to them!
class TDUtils {
static multiply(a, b) {
let b00 = b[0 * 4 + 0];
let b01 = b[0 * 4 + 1];
let b02 = b[0 * 4 + 2];
let b03 = b[0 * 4 + 3];
let b10 = b[1 * 4 + 0];
let b11 = b[1 * 4 + 1];
let b12 = b[1 * 4 + 2];
let b13 = b[1 * 4 + 3];
let b20 = b[2 * 4 + 0];
let b21 = b[2 * 4 + 1];
let b22 = b[2 * 4 + 2];
let b23 = b[2 * 4 + 3];
let b30 = b[3 * 4 + 0];
let b31 = b[3 * 4 + 1];
let b32 = b[3 * 4 + 2];
let b33 = b[3 * 4 + 3];
let a00 = a[0 * 4 + 0];
let a01 = a[0 * 4 + 1];
let a02 = a[0 * 4 + 2];
let a03 = a[0 * 4 + 3];
let a10 = a[1 * 4 + 0];
let a11 = a[1 * 4 + 1];
let a12 = a[1 * 4 + 2];
let a13 = a[1 * 4 + 3];
let a20 = a[2 * 4 + 0];
let a21 = a[2 * 4 + 1];
let a22 = a[2 * 4 + 2];
let a23 = a[2 * 4 + 3];
let a30 = a[3 * 4 + 0];
let a31 = a[3 * 4 + 1];
let a32 = a[3 * 4 + 2];
let a33 = a[3 * 4 + 3];
let dst = [];
dst[0] = b00 * a00 + b01 * a10 + b02 * a20 + b03 * a30;
dst[1] = b00 * a01 + b01 * a11 + b02 * a21 + b03 * a31;
dst[2] = b00 * a02 + b01 * a12 + b02 * a22 + b03 * a32;
dst[3] = b00 * a03 + b01 * a13 + b02 * a23 + b03 * a33;
dst[4] = b10 * a00 + b11 * a10 + b12 * a20 + b13 * a30;
dst[5] = b10 * a01 + b11 * a11 + b12 * a21 + b13 * a31;
dst[6] = b10 * a02 + b11 * a12 + b12 * a22 + b13 * a32;
dst[7] = b10 * a03 + b11 * a13 + b12 * a23 + b13 * a33;
dst[8] = b20 * a00 + b21 * a10 + b22 * a20 + b23 * a30;
dst[9] = b20 * a01 + b21 * a11 + b22 * a21 + b23 * a31;
dst[10] = b20 * a02 + b21 * a12 + b22 * a22 + b23 * a32;
dst[11] = b20 * a03 + b21 * a13 + b22 * a23 + b23 * a33;
dst[12] = b30 * a00 + b31 * a10 + b32 * a20 + b33 * a30;
dst[13] = b30 * a01 + b31 * a11 + b32 * a21 + b33 * a31;
dst[14] = b30 * a02 + b31 * a12 + b32 * a22 + b33 * a32;
dst[15] = b30 * a03 + b31 * a13 + b32 * a23 + b33 * a33;
let b00 = b[0];
let b01 = b[1];
let b02 = b[2];
let b03 = b[3];
let b10 = b[4];
let b11 = b[5];
let b12 = b[6];
let b13 = b[7];
let b20 = b[8];
let b21 = b[9];
let b22 = b[10];
let b23 = b[11];
let b30 = b[12];
let b31 = b[13];
let b32 = b[14];
let b33 = b[15];
let a00 = a[0];
let a01 = a[1];
let a02 = a[2];
let a03 = a[3];
let a10 = a[4];
let a11 = a[5];
let a12 = a[6];
let a13 = a[7];
let a20 = a[8];
let a21 = a[9];
let a22 = a[10];
let a23 = a[11];
let a30 = a[12];
let a31 = a[13];
let a32 = a[14];
let a33 = a[15];
return [
b00 * a00 + b01 * a10 + b02 * a20 + b03 * a30,
b00 * a01 + b01 * a11 + b02 * a21 + b03 * a31,
b00 * a02 + b01 * a12 + b02 * a22 + b03 * a32,
b00 * a03 + b01 * a13 + b02 * a23 + b03 * a33,
b10 * a00 + b11 * a10 + b12 * a20 + b13 * a30,
b10 * a01 + b11 * a11 + b12 * a21 + b13 * a31,
b10 * a02 + b11 * a12 + b12 * a22 + b13 * a32,
b10 * a03 + b11 * a13 + b12 * a23 + b13 * a33,
b20 * a00 + b21 * a10 + b22 * a20 + b23 * a30,
b20 * a01 + b21 * a11 + b22 * a21 + b23 * a31,
b20 * a02 + b21 * a12 + b22 * a22 + b23 * a32,
b20 * a03 + b21 * a13 + b22 * a23 + b23 * a33,
b30 * a00 + b31 * a10 + b32 * a20 + b33 * a30,
b30 * a01 + b31 * a11 + b32 * a21 + b33 * a31,
b30 * a02 + b31 * a12 + b32 * a22 + b33 * a32,
b30 * a03 + b31 * a13 + b32 * a23 + b33 * a33
];
}
static translate(m, tx, ty, tz, dst) {
dst = dst || new Float32Array(16);
let m00 = m[0],
m01 = m[1],
m02 = m[2],
m03 = m[3],
m10 = m[4],
m11 = m[5],
m12 = m[6],
m13 = m[7],
m20 = m[8],
m21 = m[9],
m22 = m[10],
m23 = m[11],
m30 = m[12],
m31 = m[13],
m32 = m[14],
m33 = m[15];
dst[0] = m00;
dst[1] = m01;
dst[2] = m02;
dst[3] = m03;
dst[4] = m10;
dst[5] = m11;
dst[6] = m12;
dst[7] = m13;
dst[8] = m20;
dst[9] = m21;
dst[10] = m22;
dst[11] = m23;
dst[12] = m00 * tx + m10 * ty + m20 * tz + m30;
dst[13] = m01 * tx + m11 * ty + m21 * tz + m31;
dst[14] = m02 * tx + m12 * ty + m22 * tz + m32;
dst[15] = m03 * tx + m13 * ty + m23 * tz + m33;
return dst;
}
@ -235,52 +403,203 @@ class TDUtils {
static degToRad(d) {
return d * Math.PI / 180;
}
}
function $(sel, s) {
return $$(sel, s)[0];
}
function $$(sel, s) {
s = s || document;
return s.querySelectorAll(sel);
}
Node.prototype.addDelegatedEventListener = function (type, aim, cb) {
this.addEventListener(type, (event) => {
let target = event.target;
if (target.matches(aim)) {
cb(event, target);
} else {
let parent = target.closest(aim);
if (parent) {
cb(event, parent);
}
}
})
};
Node.prototype.hasClass = function (className) {
return this.classList.contains(className);
}
Node.prototype.addClass = function (className) {
return this.classList.add(className);
}
Node.prototype.removeClass = function (className) {
return this.classList.remove(className);
}
function create(name, content) {
let d = document.createElement(name);
if (content) {
d.innerHTML = content;
static scale(sx, sy, sz, dst) {
dst = dst || new Float32Array(16);
dst[0] = sx;
dst[5] = sy;
dst[10] = sz;
return dst;
}
return d;
}
function append(to, array) {
for (let item in array) {
to.appendChild(array[item]);
static lookAt(cameraPosition, target, up, dst) {
dst = dst || new Float32Array(16);
let zAxis = TDUtils.normalize(
TDUtils.subtractVectors(cameraPosition, target));
let xAxis = TDUtils.normalize(TDUtils.cross(up, zAxis));
let yAxis = TDUtils.normalize(TDUtils.cross(zAxis, xAxis));
dst[0] = xAxis[0];
dst[1] = xAxis[1];
dst[2] = xAxis[2];
dst[4] = yAxis[0];
dst[5] = yAxis[1];
dst[6] = yAxis[2];
dst[8] = zAxis[0];
dst[9] = zAxis[1];
dst[10] = zAxis[2];
dst[12] = cameraPosition[0];
dst[13] = cameraPosition[1];
dst[14] = cameraPosition[2];
dst[15] = 1;
return dst;
}
static cross(a, b, dst) {
dst = dst || new Float32Array(3);
dst[0] = a[1] * b[2] - a[2] * b[1];
dst[1] = a[2] * b[0] - a[0] * b[2];
dst[2] = a[0] * b[1] - a[1] * b[0];
return dst;
}
static normalize(v, dst) {
dst = dst || new Float32Array(3);
let length = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
if (length > 0.00001) {
dst[0] = v[0] / length;
dst[1] = v[1] / length;
dst[2] = v[2] / length;
}
return dst;
}
static subtractVectors(a, b, dst) {
dst = dst || new Float32Array(3);
dst[0] = a[0] - b[0];
dst[1] = a[1] - b[1];
dst[2] = a[2] - b[2];
return dst;
}
static perspective(fieldOfViewInRadians, aspect, near, far, dst) {
dst = dst || new Float32Array(16);
let f = Math.tan(Math.PI * 0.5 - 0.5 * fieldOfViewInRadians),
rangeInv = 1.0 / (near - far);
dst[0] = f / aspect;
dst[5] = f;
dst[10] = (near + far) * rangeInv;
dst[11] = -1;
dst[14] = near * far * rangeInv * 2;
return dst;
}
static inverse(m, dst) {
dst = dst || new Float32Array(16);
let m00 = m[0],
m01 = m[1],
m02 = m[2],
m03 = m[3],
m10 = m[4],
m11 = m[5],
m12 = m[6],
m13 = m[7],
m20 = m[8],
m21 = m[9],
m22 = m[10],
m23 = m[11],
m30 = m[12],
m31 = m[13],
m32 = m[14],
m33 = m[15],
tmp_0 = m22 * m33,
tmp_1 = m32 * m23,
tmp_2 = m12 * m33,
tmp_3 = m32 * m13,
tmp_4 = m12 * m23,
tmp_5 = m22 * m13,
tmp_6 = m02 * m33,
tmp_7 = m32 * m03,
tmp_8 = m02 * m23,
tmp_9 = m22 * m03,
tmp_10 = m02 * m13,
tmp_11 = m12 * m03,
tmp_12 = m20 * m31,
tmp_13 = m30 * m21,
tmp_14 = m10 * m31,
tmp_15 = m30 * m11,
tmp_16 = m10 * m21,
tmp_17 = m20 * m11,
tmp_18 = m00 * m31,
tmp_19 = m30 * m01,
tmp_20 = m00 * m21,
tmp_21 = m20 * m01,
tmp_22 = m00 * m11,
tmp_23 = m10 * m01,
t0 = (tmp_0 * m11 + tmp_3 * m21 + tmp_4 * m31) -
(tmp_1 * m11 + tmp_2 * m21 + tmp_5 * m31),
t1 = (tmp_1 * m01 + tmp_6 * m21 + tmp_9 * m31) -
(tmp_0 * m01 + tmp_7 * m21 + tmp_8 * m31),
t2 = (tmp_2 * m01 + tmp_7 * m11 + tmp_10 * m31) -
(tmp_3 * m01 + tmp_6 * m11 + tmp_11 * m31),
t3 = (tmp_5 * m01 + tmp_8 * m11 + tmp_11 * m21) -
(tmp_4 * m01 + tmp_9 * m11 + tmp_10 * m21),
d = 1.0 / (m00 * t0 + m10 * t1 + m20 * t2 + m30 * t3);
dst[0] = d * t0;
dst[1] = d * t1;
dst[2] = d * t2;
dst[3] = d * t3;
dst[4] = d * ((tmp_1 * m10 + tmp_2 * m20 + tmp_5 * m30) -
(tmp_0 * m10 + tmp_3 * m20 + tmp_4 * m30));
dst[5] = d * ((tmp_0 * m00 + tmp_7 * m20 + tmp_8 * m30) -
(tmp_1 * m00 + tmp_6 * m20 + tmp_9 * m30));
dst[6] = d * ((tmp_3 * m00 + tmp_6 * m10 + tmp_11 * m30) -
(tmp_2 * m00 + tmp_7 * m10 + tmp_10 * m30));
dst[7] = d * ((tmp_4 * m00 + tmp_9 * m10 + tmp_10 * m20) -
(tmp_5 * m00 + tmp_8 * m10 + tmp_11 * m20));
dst[8] = d * ((tmp_12 * m13 + tmp_15 * m23 + tmp_16 * m33) -
(tmp_13 * m13 + tmp_14 * m23 + tmp_17 * m33));
dst[9] = d * ((tmp_13 * m03 + tmp_18 * m23 + tmp_21 * m33) -
(tmp_12 * m03 + tmp_19 * m23 + tmp_20 * m33));
dst[10] = d * ((tmp_14 * m03 + tmp_19 * m13 + tmp_22 * m33) -
(tmp_15 * m03 + tmp_18 * m13 + tmp_23 * m33));
dst[11] = d * ((tmp_17 * m03 + tmp_20 * m13 + tmp_23 * m23) -
(tmp_16 * m03 + tmp_21 * m13 + tmp_22 * m23));
dst[12] = d * ((tmp_14 * m22 + tmp_17 * m32 + tmp_13 * m12) -
(tmp_16 * m32 + tmp_12 * m12 + tmp_15 * m22));
dst[13] = d * ((tmp_20 * m32 + tmp_12 * m02 + tmp_19 * m22) -
(tmp_18 * m22 + tmp_21 * m32 + tmp_13 * m02));
dst[14] = d * ((tmp_18 * m12 + tmp_23 * m32 + tmp_15 * m02) -
(tmp_22 * m32 + tmp_14 * m02 + tmp_19 * m12));
dst[15] = d * ((tmp_22 * m22 + tmp_16 * m02 + tmp_21 * m12) -
(tmp_20 * m12 + tmp_23 * m22 + tmp_17 * m02));
return dst;
}
static aspectView(aspect) {
return [
1 * aspect, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
]
}
static lastMatrix = {m: null};
static getMatrix(fov, aspect, near, far, camAngle, radius) {
let lMat = this.lastMatrix,
u = TDUtils;
if (!u.isSame('fov', fov)
|| !u.isSame('aspect', aspect)
|| !u.isSame('near', near)
|| !u.isSame('far', far)
|| !u.isSame('cam', camAngle)
|| !u.isSame('radius', radius)
) {
let matrix = TDUtils.perspective(TDUtils.degToRad(fov), aspect, near, far),
cameraMatrix = TDUtils.yRotation(TDUtils.degToRad(camAngle));
cameraMatrix = TDUtils.translate(cameraMatrix, 0, 0, radius * 1.5);
let viewMatrix = TDUtils.inverse(cameraMatrix);
matrix = TDUtils.multiply(matrix, viewMatrix)
lMat.m = matrix;
}
return lMat.m;
}
static isSame(key, value) {
let lMat = this.lastMatrix;
if (lMat[key] !== value) {
lMat[key] = value;
return false;
}
return true;
}
}
class Template {
@ -435,8 +754,8 @@ class AudioHandler {
let self = this;
self.isStarted = false;
self.audioFile = new Audio();
self.actx = new AudioContext()
self.analyser = self.actx.createAnalyser()
self.actx = new AudioContext();
self.analyser = self.actx.createAnalyser();
self.analyser.fftSize = 4096;
self.lastSong = null;
await self.connectAll();
@ -482,9 +801,13 @@ class AudioHandler {
}
self.lastSong = this.audioFile.src = URL.createObjectURL(src);
if (!this.isStarted) {
this.start();
this.start().catch(alert);
}
this.audioFile.play();
this.audioFile.play().then(e => {
window.dispatchEvent(new CustomEvent('playSong'));
}).catch(e => {
player.nextSong();
});
}
getIntArray(steps) {
@ -494,7 +817,7 @@ class AudioHandler {
}
getFloatArray() {
let dataArray = new Float32Array(this.analyser.frequencyBinCount);
let dataArray = new Float32Array(this.analyser.fftSize);
this.analyser.getFloatTimeDomainData(dataArray);
return dataArray;
}
@ -518,6 +841,7 @@ class Player {
if (!audioHandler.lastSong) {
let next = this.playlist.getCurrent();
audioHandler.loadSong(next.file);
return;
}
let audioFile = audioHandler.audioFile;
if (audioFile.paused) {
@ -525,10 +849,12 @@ class Player {
} else {
audioFile.pause();
}
window.dispatchEvent(new CustomEvent('playSong'));
}
playByID(number) {
let next = this.playlist.getFile(number);
this.playlist.index = number;
let next = this.playlist.getCurrent();
audioHandler.loadSong(next.file);
}
}
@ -591,11 +917,6 @@ class Playlist {
return items[this.index];
}
getFile(index) {
let items = this.isShuffle ? this.shuffled : this.list;
return items[index];
}
// on new upload... this has to be an array!
setPlaylist(files) {
this.index = 0;
@ -634,9 +955,10 @@ class Playlist {
let items = this.isShuffle ? this.shuffled : this.list;
for (let i = s; i < e; i++) {
let obj = {
index: i,
index: i.toString(),
nr: i + 1,
title: items[i].name
title: items[i].name,
active: !audioHandler.audioFile.paused && i === this.index ? 'active' : ''
}
data += template.parseTemplate("playlist-item", obj);
}
@ -659,6 +981,10 @@ class Playlist {
//playlist handler for file input!
changeFiles(e, el) {
if (el.id !== 'upload-dir') {
return;
}
let files = [];
let i = 0;
for (let file of el.files) {
@ -703,16 +1029,6 @@ class GUI {
}
}
renderModal(content, title) {
let modal = $('#modal'),
p = modal.parentNode,
h = $('header .headline', modal),
con = $('modal-content', modal);
h.innerHTML = title;
con.innerHTML = content;
p.classList.remove('hide');
}
initDropZone() {
let items = 'drag dragstart dragend dragover dragenter dragleave drop'.split(' ');
items.forEach(el => {
@ -721,6 +1037,7 @@ class GUI {
e.stopPropagation();
if (e.type === 'drop') {
if (e.dataTransfer.files.length > 0) {
e.dataTransfer.id = 'upload-dir';
player.playlist.changeFiles(e, e.dataTransfer);
} else {
alert("Sorry you need to upload files!");
@ -749,7 +1066,6 @@ class Modal {
this.renderHeader(title);
this.renderContent(content);
this.renderFooter(footer);
this.showModal();
}
renderHeader(header) {
@ -803,17 +1119,17 @@ class VisualDrawer {
"wave": new Wave(),
"water": new Water()
}
this.c = "wave";
}
init() {
this.visuals[this.c].setup();
this.switch('wave');
this.updateLoop();
}
switch(visual) {
if (this.visuals[visual] != null) {
this.c = visual;
vConf.loadConfigByName(this.c);
this.visuals[this.c].setup();
}
}
@ -823,9 +1139,104 @@ class VisualDrawer {
let pro = shaderHandler.use(self.c);
let vis = self.visuals[self.c];
vis.updateData();
this.prepare();
vis.draw(pro);
requestAnimationFrame(self.updateLoop.bind(self))
}
prepare() {
c.width = window.innerWidth;
c.height = window.innerHeight;
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.clearColor(0, 0, 0, parseFloat(pConf.get("alphaValue", 0)));
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LEQUAL);
gl.enable(gl.CULL_FACE);
}
}
class ImageUploader {
async init() {
this.image = pConf.get("bgURL", "");
this.color = pConf.get("bgColour", "#000000");
this.alpha = pConf.get("alphaValue", 0.5);
this.getRealImage();
this.applyValues();
$('#modal').addDelegatedEventListener('change', '#image-upload input:not([type="color"])', this.changeHandler.bind(this));
$('#modal').addDelegatedEventListener('input', '#image-upload input#color', this.changeHandler.bind(this));
}
async renderModal() {
await template.loadTemplate("image");
gui.modal.resetModal();
gui.modal.renderModal("Background-Image",
template.parseTemplate("image", {
value: this.image,
bgValue: this.color,
alphaValue: this.alpha
}), "");
gui.modal.showModal();
}
changeHandler(e, el) {
if (el.id === 'color') {
this.color = el.value;
} else if (el.id === "alphaValue") {
this.alpha = el.value;
} else {
pConf.set('bgMode', el.id);
if (el.id === 'image') {
el.files[0].toBase64((e, b) => {
if (b) {
alert("Error converting image!");
return;
}
pConf.set('bgURL', e.currentTarget.result);
pConf.save();
})
this.image = URL.createObjectURL(el.files[0]);
} else {
this.image = el.value;
pConf.set('bgURL', this.image);
}
}
pConf.set('bgColour', this.color);
pConf.set('alphaValue', this.alpha);
this.applyValues();
pConf.save();
}
applyValues() {
let body = $('body');
body.style.backgroundImage = 'url(' + this.image + ')';
body.style.backgroundColor = this.color;
let blob = $('#colorBlob');
if (blob) {
blob.style.backgroundColor = this.color;
}
}
getRealImage() {
let mode = pConf.get('bgMode'),
value = pConf.get("bgURL", "");
if (mode === 'image') {
if (value !== '' && value.startsWith('data:image')) {
let split = value.split(";"),
type = split.shift(),
message = split.join(";").replace("base64,", "");
this.image = URL.createObjectURL(b64toBlob(message, type));
}
} else {
this.image = value;
}
}
}
const imageUploader = new ImageUploader();
class Notification {
constructor() {
}
}
class Config {
constructor() {
@ -834,26 +1245,29 @@ class Config {
}
loadConfigByName(name) {
this.saveConfig();
this.save();
this.name = 'config-' + name;
this.config = JSON.parse(this.name);
let item = localStorage.getItem(this.name);
if (item) {
this.config = JSON.parse(item);
}
}
saveConfig() {
save() {
if (this.name !== '') {
localStorage.setItem(this.name, JSON.stringify(this.config));
}
}
addItem(name, value) {
set(name, value) {
this.config[name] = value;
}
removeItem(name) {
remove(name) {
delete this.config[name];
}
getItem(name, def) {
get(name, def) {
let value = this.config[name];
if (value === undefined || value === null) {
this.config[name] = def;
@ -872,22 +1286,32 @@ class Sphere extends Visual {
// 3D Audio-Waves -> maybe also 2D?
class Wave extends Visual {
updateData() {
this.data = [];
//only for debug! remove pls
if (window.stopUpdate) {
return;
}
let data = audioHandler.getFloatArray();
let add = 2 / data.length,
x = -1;
let outerLoop = 0;
for (let i = 0; i < data.length; i++) {
this.data.push(x, data[i], data[i]);
//first
this.data[outerLoop] = x;
this.data[outerLoop + 1] = data[i];
this.data[outerLoop + 2] = 0;
//second
this.data[outerLoop + 3] = x;
//third
this.data[outerLoop + 6] = x;
this.data[outerLoop + 8] = data[i + 1] || 0;
outerLoop += 9;
x += add;
}
}
draw(program) {
c.width = window.innerWidth;
c.height = window.innerHeight;
this.prepare(program);
let position = this.position,
color = this.color,
positionBuffer = gl.createBuffer();
this.rotate(program);
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
@ -896,37 +1320,39 @@ class Wave extends Visual {
gl.bindVertexArray(vao);
gl.enableVertexAttribArray(position);
gl.vertexAttribPointer(position, 3, gl.FLOAT, true, 0, 0);
gl.clearColor(0, 0, 0, 1);
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LEQUAL);
gl.clearDepth(2.0)
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.drawArrays(gl.LINE_STRIP || gl.POINTS, 0, this.data.length / 3);
gl.drawArrays(vConf.get("waveForm", gl.TRIANGLES), 0, this.data.length / 3);
}
rotate(program) {
let aspect = c.height / c.width,
let aspect = c.width / c.height,
matrix = [
1 / aspect, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
]
matrix = TDUtils.multiply(matrix, TDUtils.xRotation(config.getItem("xRotate", 0)));
matrix = TDUtils.multiply(matrix, TDUtils.yRotation(config.getItem("yRotate", 0)));
matrix = TDUtils.multiply(matrix, TDUtils.zRotation(config.getItem("zRotate", 0)));
1 / aspect, 0, 0, 0,
0, 0.6, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
]
matrix = TDUtils.multiply(matrix, TDUtils.xRotation(vConf.get("xRotate", 0)));
matrix = TDUtils.multiply(matrix, TDUtils.yRotation(vConf.get("yRotate", 0)));
matrix = TDUtils.multiply(matrix, TDUtils.zRotation(vConf.get("zRotate", 0)));
let rotate = gl.getUniformLocation(program, "u_matrix");
gl.uniformMatrix4fv(rotate, false, matrix);
}
setup() {
audioHandler.fftSize(16384)
this.data = new Float32Array(16384 * 9);
vConf.get("zRotate", TDUtils.degToRad(-30));
vConf.get("yRotate", TDUtils.degToRad(50));
vConf.get("xRotate", TDUtils.degToRad(10));
}
prepare(program) {
this.position = gl.getAttribLocation(program, "a_position");
this.color = gl.getUniformLocation(program, "u_color");
let lightPos = gl.getUniformLocation(program, "u_lightPos"),
matrix = gl.getUniformLocation(program, "u_matrix");
gl.uniform3fv(lightPos, vConf.get("light", [0, 5, -56]));
//gl.uniformMatrix4fv(matrix, false, TDUtils.getMatrix(90, c.width / c.height, 1, 2000, 200, 200));
}
}
//animate Water the way like the Audio is Coming... 256FFT-Size max!
@ -943,6 +1369,7 @@ async function initHandler() {
let body = $('body');
$('.playlist.menu-icon').addEventListener('click', e => {
player.playlist.renderPagination(player.playlist.page);
gui.modal.showModal();
});
body.addDelegatedEventListener('click', '.playlist-item', (e, el) => {
@ -962,16 +1389,37 @@ async function initHandler() {
case 'play':
player.playStop();
break;
case 'shuffle':
player.playlist.isShuffle = !player.playlist.isShuffle;
toggleShuffle();
break;
}
togglePlayButton(audioHandler.audioFile.paused ? 'play' : 'pause');
});
window.addEventListener('playSong', setActiveOnPlaylist);
$('.upload-image').addEventListener('click', imageUploader.renderModal.bind(imageUploader));
}
function setActiveOnPlaylist(e) {
let item = $('.playlist-item[data-index="' + player.playlist.index + '"]'),
active = $('.playlist-item.active');
if (active) {
active.removeClass('active');
}
if (item) {
item.addClass('active');
}
}
function toggleShuffle() {
let active = player.playlist.isShuffle;
$('#shuffle').toggleCheck('active', active);
}
function togglePlayButton(status) {
let icons = $$('#play .icon');
icons.forEach(el => {
if(el.dataset.name === status) {
if (el.dataset.name === status) {
el.removeClass('hide');
} else {
el.addClass('hide');
@ -984,12 +1432,14 @@ const shaderHandler = new ShaderHandler(null),
visual = new VisualDrawer(),
template = new Template(),
player = new Player(),
config = new Config();
vConf = new Config(),
pConf = new Config();
let c = null,
gl = null;
async function startUP() {
pConf.loadConfigByName('default');
c = document.body.querySelector('#c'),
gl = c.getContext("webgl2");
if (!gl) {
@ -1002,6 +1452,7 @@ async function startUP() {
await player.init();
await visual.init();
await gui.init();
await imageUploader.init();
await initHandler();
}

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

27
out/tpl/image.tpl Normal file
View file

@ -0,0 +1,27 @@
<div id="image-upload">
<label for="image" class="button">
Image-Upload (Only Local!)
</label>
<input type="file" id="image" accept="image/*|video/*">
<form>
<label class="input floating-label">
<input type="url" id="url" value="$value$">
<span class="input-label">URL</span>
<span class="focus"></span>
</label>
<p>You only want to change the color? do it!</p>
<label class="input floating-label color-picker" for="color">
<span id="colorBlob" style="background-color: $bgValue$"></span>
<input type="color" id="color" value="$bgValue$">
<span class="input-label">Color</span>
<span class="focus"></span>
</label>
<label class="input">
<input class="range" type="range" id="alphaValue" min="0" max="1" value="$alphaValue$" step="0.1">
<span class="input-label">Alpha</span>
</label>
</form>
</div>

View file

@ -1,4 +1,4 @@
<playlist-item class="playlist-item" data-index="$index$">
<playlist-item class="playlist-item $active$" data-index="$index$">
<div class="playlist-item-number">$nr$</div>
<div class="playlist-item-title">$title$</div>
</playlist-item>

View file

@ -4,12 +4,14 @@ const shaderHandler = new ShaderHandler(null),
visual = new VisualDrawer(),
template = new Template(),
player = new Player(),
config = new Config();
vConf = new Config(),
pConf = new Config();
let c = null,
gl = null;
async function startUP() {
pConf.loadConfigByName('default');
c = document.body.querySelector('#c'),
gl = c.getContext("webgl2");
if (!gl) {
@ -22,6 +24,7 @@ async function startUP() {
await player.init();
await visual.init();
await gui.init();
await imageUploader.init();
await initHandler();
}

View file

@ -5,8 +5,8 @@ class AudioHandler {
let self = this;
self.isStarted = false;
self.audioFile = new Audio();
self.actx = new AudioContext()
self.analyser = self.actx.createAnalyser()
self.actx = new AudioContext();
self.analyser = self.actx.createAnalyser();
self.analyser.fftSize = 4096;
self.lastSong = null;
await self.connectAll();
@ -52,9 +52,13 @@ class AudioHandler {
}
self.lastSong = this.audioFile.src = URL.createObjectURL(src);
if (!this.isStarted) {
this.start();
this.start().catch(alert);
}
this.audioFile.play();
this.audioFile.play().then(e => {
window.dispatchEvent(new CustomEvent('playSong'));
}).catch(e => {
player.nextSong();
});
}
getIntArray(steps) {
@ -64,7 +68,7 @@ class AudioHandler {
}
getFloatArray() {
let dataArray = new Float32Array(this.analyser.frequencyBinCount);
let dataArray = new Float32Array(this.analyser.fftSize);
this.analyser.getFloatTimeDomainData(dataArray);
return dataArray;
}

View file

@ -5,26 +5,29 @@ class Config {
}
loadConfigByName(name) {
this.saveConfig();
this.save();
this.name = 'config-' + name;
this.config = JSON.parse(this.name);
let item = localStorage.getItem(this.name);
if (item) {
this.config = JSON.parse(item);
}
}
saveConfig() {
save() {
if (this.name !== '') {
localStorage.setItem(this.name, JSON.stringify(this.config));
}
}
addItem(name, value) {
set(name, value) {
this.config[name] = value;
}
removeItem(name) {
remove(name) {
delete this.config[name];
}
getItem(name, def) {
get(name, def) {
let value = this.config[name];
if (value === undefined || value === null) {
this.config[name] = def;

View file

@ -2,6 +2,7 @@ async function initHandler() {
let body = $('body');
$('.playlist.menu-icon').addEventListener('click', e => {
player.playlist.renderPagination(player.playlist.page);
gui.modal.showModal();
});
body.addDelegatedEventListener('click', '.playlist-item', (e, el) => {
@ -21,16 +22,37 @@ async function initHandler() {
case 'play':
player.playStop();
break;
case 'shuffle':
player.playlist.isShuffle = !player.playlist.isShuffle;
toggleShuffle();
break;
}
togglePlayButton(audioHandler.audioFile.paused ? 'play' : 'pause');
});
window.addEventListener('playSong', setActiveOnPlaylist);
$('.upload-image').addEventListener('click', imageUploader.renderModal.bind(imageUploader));
}
function setActiveOnPlaylist(e) {
let item = $('.playlist-item[data-index="' + player.playlist.index + '"]'),
active = $('.playlist-item.active');
if (active) {
active.removeClass('active');
}
if (item) {
item.addClass('active');
}
}
function toggleShuffle() {
let active = player.playlist.isShuffle;
$('#shuffle').toggleCheck('active', active);
}
function togglePlayButton(status) {
let icons = $$('#play .icon');
icons.forEach(el => {
if(el.dataset.name === status) {
if (el.dataset.name === status) {
el.removeClass('hide');
} else {
el.addClass('hide');

View file

@ -0,0 +1,333 @@
// most of the functions are from https://webglfundamentals.org/webgl/resources/m4.js! but i doesnt want to use them all and make some adjustment to them!
class TDUtils {
static multiply(a, b) {
let b00 = b[0];
let b01 = b[1];
let b02 = b[2];
let b03 = b[3];
let b10 = b[4];
let b11 = b[5];
let b12 = b[6];
let b13 = b[7];
let b20 = b[8];
let b21 = b[9];
let b22 = b[10];
let b23 = b[11];
let b30 = b[12];
let b31 = b[13];
let b32 = b[14];
let b33 = b[15];
let a00 = a[0];
let a01 = a[1];
let a02 = a[2];
let a03 = a[3];
let a10 = a[4];
let a11 = a[5];
let a12 = a[6];
let a13 = a[7];
let a20 = a[8];
let a21 = a[9];
let a22 = a[10];
let a23 = a[11];
let a30 = a[12];
let a31 = a[13];
let a32 = a[14];
let a33 = a[15];
return [
b00 * a00 + b01 * a10 + b02 * a20 + b03 * a30,
b00 * a01 + b01 * a11 + b02 * a21 + b03 * a31,
b00 * a02 + b01 * a12 + b02 * a22 + b03 * a32,
b00 * a03 + b01 * a13 + b02 * a23 + b03 * a33,
b10 * a00 + b11 * a10 + b12 * a20 + b13 * a30,
b10 * a01 + b11 * a11 + b12 * a21 + b13 * a31,
b10 * a02 + b11 * a12 + b12 * a22 + b13 * a32,
b10 * a03 + b11 * a13 + b12 * a23 + b13 * a33,
b20 * a00 + b21 * a10 + b22 * a20 + b23 * a30,
b20 * a01 + b21 * a11 + b22 * a21 + b23 * a31,
b20 * a02 + b21 * a12 + b22 * a22 + b23 * a32,
b20 * a03 + b21 * a13 + b22 * a23 + b23 * a33,
b30 * a00 + b31 * a10 + b32 * a20 + b33 * a30,
b30 * a01 + b31 * a11 + b32 * a21 + b33 * a31,
b30 * a02 + b31 * a12 + b32 * a22 + b33 * a32,
b30 * a03 + b31 * a13 + b32 * a23 + b33 * a33
];
}
static translate(m, tx, ty, tz, dst) {
dst = dst || new Float32Array(16);
let m00 = m[0],
m01 = m[1],
m02 = m[2],
m03 = m[3],
m10 = m[4],
m11 = m[5],
m12 = m[6],
m13 = m[7],
m20 = m[8],
m21 = m[9],
m22 = m[10],
m23 = m[11],
m30 = m[12],
m31 = m[13],
m32 = m[14],
m33 = m[15];
dst[0] = m00;
dst[1] = m01;
dst[2] = m02;
dst[3] = m03;
dst[4] = m10;
dst[5] = m11;
dst[6] = m12;
dst[7] = m13;
dst[8] = m20;
dst[9] = m21;
dst[10] = m22;
dst[11] = m23;
dst[12] = m00 * tx + m10 * ty + m20 * tz + m30;
dst[13] = m01 * tx + m11 * ty + m21 * tz + m31;
dst[14] = m02 * tx + m12 * ty + m22 * tz + m32;
dst[15] = m03 * tx + m13 * ty + m23 * tz + m33;
return dst;
}
static xRotation(angleInRadians) {
let c = Math.cos(angleInRadians);
let s = Math.sin(angleInRadians);
return [
1, 0, 0, 0,
0, c, s, 0,
0, -s, c, 0,
0, 0, 0, 1,
];
}
static yRotation(angleInRadians) {
let c = Math.cos(angleInRadians);
let s = Math.sin(angleInRadians);
return [
c, 0, -s, 0,
0, 1, 0, 0,
s, 0, c, 0,
0, 0, 0, 1,
];
}
static zRotation(angleInRadians) {
let c = Math.cos(angleInRadians);
let s = Math.sin(angleInRadians);
return [
c, s, 0, 0,
-s, c, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
];
}
static degToRad(d) {
return d * Math.PI / 180;
}
static scale(sx, sy, sz, dst) {
dst = dst || new Float32Array(16);
dst[0] = sx;
dst[5] = sy;
dst[10] = sz;
return dst;
}
static lookAt(cameraPosition, target, up, dst) {
dst = dst || new Float32Array(16);
let zAxis = TDUtils.normalize(
TDUtils.subtractVectors(cameraPosition, target));
let xAxis = TDUtils.normalize(TDUtils.cross(up, zAxis));
let yAxis = TDUtils.normalize(TDUtils.cross(zAxis, xAxis));
dst[0] = xAxis[0];
dst[1] = xAxis[1];
dst[2] = xAxis[2];
dst[4] = yAxis[0];
dst[5] = yAxis[1];
dst[6] = yAxis[2];
dst[8] = zAxis[0];
dst[9] = zAxis[1];
dst[10] = zAxis[2];
dst[12] = cameraPosition[0];
dst[13] = cameraPosition[1];
dst[14] = cameraPosition[2];
dst[15] = 1;
return dst;
}
static cross(a, b, dst) {
dst = dst || new Float32Array(3);
dst[0] = a[1] * b[2] - a[2] * b[1];
dst[1] = a[2] * b[0] - a[0] * b[2];
dst[2] = a[0] * b[1] - a[1] * b[0];
return dst;
}
static normalize(v, dst) {
dst = dst || new Float32Array(3);
let length = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
if (length > 0.00001) {
dst[0] = v[0] / length;
dst[1] = v[1] / length;
dst[2] = v[2] / length;
}
return dst;
}
static subtractVectors(a, b, dst) {
dst = dst || new Float32Array(3);
dst[0] = a[0] - b[0];
dst[1] = a[1] - b[1];
dst[2] = a[2] - b[2];
return dst;
}
static perspective(fieldOfViewInRadians, aspect, near, far, dst) {
dst = dst || new Float32Array(16);
let f = Math.tan(Math.PI * 0.5 - 0.5 * fieldOfViewInRadians),
rangeInv = 1.0 / (near - far);
dst[0] = f / aspect;
dst[5] = f;
dst[10] = (near + far) * rangeInv;
dst[11] = -1;
dst[14] = near * far * rangeInv * 2;
return dst;
}
static inverse(m, dst) {
dst = dst || new Float32Array(16);
let m00 = m[0],
m01 = m[1],
m02 = m[2],
m03 = m[3],
m10 = m[4],
m11 = m[5],
m12 = m[6],
m13 = m[7],
m20 = m[8],
m21 = m[9],
m22 = m[10],
m23 = m[11],
m30 = m[12],
m31 = m[13],
m32 = m[14],
m33 = m[15],
tmp_0 = m22 * m33,
tmp_1 = m32 * m23,
tmp_2 = m12 * m33,
tmp_3 = m32 * m13,
tmp_4 = m12 * m23,
tmp_5 = m22 * m13,
tmp_6 = m02 * m33,
tmp_7 = m32 * m03,
tmp_8 = m02 * m23,
tmp_9 = m22 * m03,
tmp_10 = m02 * m13,
tmp_11 = m12 * m03,
tmp_12 = m20 * m31,
tmp_13 = m30 * m21,
tmp_14 = m10 * m31,
tmp_15 = m30 * m11,
tmp_16 = m10 * m21,
tmp_17 = m20 * m11,
tmp_18 = m00 * m31,
tmp_19 = m30 * m01,
tmp_20 = m00 * m21,
tmp_21 = m20 * m01,
tmp_22 = m00 * m11,
tmp_23 = m10 * m01,
t0 = (tmp_0 * m11 + tmp_3 * m21 + tmp_4 * m31) -
(tmp_1 * m11 + tmp_2 * m21 + tmp_5 * m31),
t1 = (tmp_1 * m01 + tmp_6 * m21 + tmp_9 * m31) -
(tmp_0 * m01 + tmp_7 * m21 + tmp_8 * m31),
t2 = (tmp_2 * m01 + tmp_7 * m11 + tmp_10 * m31) -
(tmp_3 * m01 + tmp_6 * m11 + tmp_11 * m31),
t3 = (tmp_5 * m01 + tmp_8 * m11 + tmp_11 * m21) -
(tmp_4 * m01 + tmp_9 * m11 + tmp_10 * m21),
d = 1.0 / (m00 * t0 + m10 * t1 + m20 * t2 + m30 * t3);
dst[0] = d * t0;
dst[1] = d * t1;
dst[2] = d * t2;
dst[3] = d * t3;
dst[4] = d * ((tmp_1 * m10 + tmp_2 * m20 + tmp_5 * m30) -
(tmp_0 * m10 + tmp_3 * m20 + tmp_4 * m30));
dst[5] = d * ((tmp_0 * m00 + tmp_7 * m20 + tmp_8 * m30) -
(tmp_1 * m00 + tmp_6 * m20 + tmp_9 * m30));
dst[6] = d * ((tmp_3 * m00 + tmp_6 * m10 + tmp_11 * m30) -
(tmp_2 * m00 + tmp_7 * m10 + tmp_10 * m30));
dst[7] = d * ((tmp_4 * m00 + tmp_9 * m10 + tmp_10 * m20) -
(tmp_5 * m00 + tmp_8 * m10 + tmp_11 * m20));
dst[8] = d * ((tmp_12 * m13 + tmp_15 * m23 + tmp_16 * m33) -
(tmp_13 * m13 + tmp_14 * m23 + tmp_17 * m33));
dst[9] = d * ((tmp_13 * m03 + tmp_18 * m23 + tmp_21 * m33) -
(tmp_12 * m03 + tmp_19 * m23 + tmp_20 * m33));
dst[10] = d * ((tmp_14 * m03 + tmp_19 * m13 + tmp_22 * m33) -
(tmp_15 * m03 + tmp_18 * m13 + tmp_23 * m33));
dst[11] = d * ((tmp_17 * m03 + tmp_20 * m13 + tmp_23 * m23) -
(tmp_16 * m03 + tmp_21 * m13 + tmp_22 * m23));
dst[12] = d * ((tmp_14 * m22 + tmp_17 * m32 + tmp_13 * m12) -
(tmp_16 * m32 + tmp_12 * m12 + tmp_15 * m22));
dst[13] = d * ((tmp_20 * m32 + tmp_12 * m02 + tmp_19 * m22) -
(tmp_18 * m22 + tmp_21 * m32 + tmp_13 * m02));
dst[14] = d * ((tmp_18 * m12 + tmp_23 * m32 + tmp_15 * m02) -
(tmp_22 * m32 + tmp_14 * m02 + tmp_19 * m12));
dst[15] = d * ((tmp_22 * m22 + tmp_16 * m02 + tmp_21 * m12) -
(tmp_20 * m12 + tmp_23 * m22 + tmp_17 * m02));
return dst;
}
static aspectView(aspect) {
return [
1 * aspect, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
]
}
static lastMatrix = {m: null};
static getMatrix(fov, aspect, near, far, camAngle, radius) {
let lMat = this.lastMatrix,
u = TDUtils;
if (!u.isSame('fov', fov)
|| !u.isSame('aspect', aspect)
|| !u.isSame('near', near)
|| !u.isSame('far', far)
|| !u.isSame('cam', camAngle)
|| !u.isSame('radius', radius)
) {
let matrix = TDUtils.perspective(TDUtils.degToRad(fov), aspect, near, far),
cameraMatrix = TDUtils.yRotation(TDUtils.degToRad(camAngle));
cameraMatrix = TDUtils.translate(cameraMatrix, 0, 0, radius * 1.5);
let viewMatrix = TDUtils.inverse(cameraMatrix);
matrix = TDUtils.multiply(matrix, viewMatrix)
lMat.m = matrix;
}
return lMat.m;
}
static isSame(key, value) {
let lMat = this.lastMatrix;
if (lMat[key] !== value) {
lMat[key] = value;
return false;
}
return true;
}
}

View file

@ -20,16 +20,6 @@ class GUI {
}
}
renderModal(content, title) {
let modal = $('#modal'),
p = modal.parentNode,
h = $('header .headline', modal),
con = $('modal-content', modal);
h.innerHTML = title;
con.innerHTML = content;
p.classList.remove('hide');
}
initDropZone() {
let items = 'drag dragstart dragend dragover dragenter dragleave drop'.split(' ');
items.forEach(el => {
@ -38,6 +28,7 @@ class GUI {
e.stopPropagation();
if (e.type === 'drop') {
if (e.dataTransfer.files.length > 0) {
e.dataTransfer.id = 'upload-dir';
player.playlist.changeFiles(e, e.dataTransfer);
} else {
alert("Sorry you need to upload files!");
@ -66,7 +57,6 @@ class Modal {
this.renderHeader(title);
this.renderContent(content);
this.renderFooter(footer);
this.showModal();
}
renderHeader(header) {

View file

@ -0,0 +1,78 @@
class ImageUploader {
async init() {
this.image = pConf.get("bgURL", "");
this.color = pConf.get("bgColour", "#000000");
this.alpha = pConf.get("alphaValue", 0.5);
this.getRealImage();
this.applyValues();
$('#modal').addDelegatedEventListener('change', '#image-upload input:not([type="color"])', this.changeHandler.bind(this));
$('#modal').addDelegatedEventListener('input', '#image-upload input#color', this.changeHandler.bind(this));
}
async renderModal() {
await template.loadTemplate("image");
gui.modal.resetModal();
gui.modal.renderModal("Background-Image",
template.parseTemplate("image", {
value: this.image,
bgValue: this.color,
alphaValue: this.alpha
}), "");
gui.modal.showModal();
}
changeHandler(e, el) {
if (el.id === 'color') {
this.color = el.value;
} else if (el.id === "alphaValue") {
this.alpha = el.value;
} else {
pConf.set('bgMode', el.id);
if (el.id === 'image') {
el.files[0].toBase64((e, b) => {
if (b) {
alert("Error converting image!");
return;
}
pConf.set('bgURL', e.currentTarget.result);
pConf.save();
})
this.image = URL.createObjectURL(el.files[0]);
} else {
this.image = el.value;
pConf.set('bgURL', this.image);
}
}
pConf.set('bgColour', this.color);
pConf.set('alphaValue', this.alpha);
this.applyValues();
pConf.save();
}
applyValues() {
let body = $('body');
body.style.backgroundImage = 'url(' + this.image + ')';
body.style.backgroundColor = this.color;
let blob = $('#colorBlob');
if (blob) {
blob.style.backgroundColor = this.color;
}
}
getRealImage() {
let mode = pConf.get('bgMode'),
value = pConf.get("bgURL", "");
if (mode === 'image') {
if (value !== '' && value.startsWith('data:image')) {
let split = value.split(";"),
type = split.shift(),
message = split.join(";").replace("base64,", "");
this.image = URL.createObjectURL(b64toBlob(message, type));
}
} else {
this.image = value;
}
}
}
const imageUploader = new ImageUploader();

View file

@ -0,0 +1,5 @@
class Notification {
constructor() {
}
}

View file

@ -17,6 +17,7 @@ class Player {
if (!audioHandler.lastSong) {
let next = this.playlist.getCurrent();
audioHandler.loadSong(next.file);
return;
}
let audioFile = audioHandler.audioFile;
if (audioFile.paused) {
@ -24,10 +25,12 @@ class Player {
} else {
audioFile.pause();
}
window.dispatchEvent(new CustomEvent('playSong'));
}
playByID(number) {
let next = this.playlist.getFile(number);
this.playlist.index = number;
let next = this.playlist.getCurrent();
audioHandler.loadSong(next.file);
}
}
@ -90,11 +93,6 @@ class Playlist {
return items[this.index];
}
getFile(index) {
let items = this.isShuffle ? this.shuffled : this.list;
return items[index];
}
// on new upload... this has to be an array!
setPlaylist(files) {
this.index = 0;
@ -133,9 +131,10 @@ class Playlist {
let items = this.isShuffle ? this.shuffled : this.list;
for (let i = s; i < e; i++) {
let obj = {
index: i,
index: i.toString(),
nr: i + 1,
title: items[i].name
title: items[i].name,
active: !audioHandler.audioFile.paused && i === this.index ? 'active' : ''
}
data += template.parseTemplate("playlist-item", obj);
}
@ -158,6 +157,10 @@ class Playlist {
//playlist handler for file input!
changeFiles(e, el) {
if (el.id !== 'upload-dir') {
return;
}
let files = [];
let i = 0;
for (let file of el.files) {

View file

@ -51,13 +51,12 @@ class VTUtils {
}
static hsvToRgb(h, s, v) {
var r, g, b;
var i = Math.floor(h * 6);
var f = h * 6 - i;
var p = v * (1 - s);
var q = v * (1 - f * s);
var t = v * (1 - (1 - f) * s);
let r, g, b,
i = Math.floor(h * 6),
f = h * 6 - i,
p = v * (1 - s),
q = v * (1 - f * s),
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0:
@ -142,103 +141,9 @@ class VTVector {
}
}
class TDUtils {
static multiply(a, b) {
let b00 = b[0 * 4 + 0];
let b01 = b[0 * 4 + 1];
let b02 = b[0 * 4 + 2];
let b03 = b[0 * 4 + 3];
let b10 = b[1 * 4 + 0];
let b11 = b[1 * 4 + 1];
let b12 = b[1 * 4 + 2];
let b13 = b[1 * 4 + 3];
let b20 = b[2 * 4 + 0];
let b21 = b[2 * 4 + 1];
let b22 = b[2 * 4 + 2];
let b23 = b[2 * 4 + 3];
let b30 = b[3 * 4 + 0];
let b31 = b[3 * 4 + 1];
let b32 = b[3 * 4 + 2];
let b33 = b[3 * 4 + 3];
let a00 = a[0 * 4 + 0];
let a01 = a[0 * 4 + 1];
let a02 = a[0 * 4 + 2];
let a03 = a[0 * 4 + 3];
let a10 = a[1 * 4 + 0];
let a11 = a[1 * 4 + 1];
let a12 = a[1 * 4 + 2];
let a13 = a[1 * 4 + 3];
let a20 = a[2 * 4 + 0];
let a21 = a[2 * 4 + 1];
let a22 = a[2 * 4 + 2];
let a23 = a[2 * 4 + 3];
let a30 = a[3 * 4 + 0];
let a31 = a[3 * 4 + 1];
let a32 = a[3 * 4 + 2];
let a33 = a[3 * 4 + 3];
let dst = [];
dst[0] = b00 * a00 + b01 * a10 + b02 * a20 + b03 * a30;
dst[1] = b00 * a01 + b01 * a11 + b02 * a21 + b03 * a31;
dst[2] = b00 * a02 + b01 * a12 + b02 * a22 + b03 * a32;
dst[3] = b00 * a03 + b01 * a13 + b02 * a23 + b03 * a33;
dst[4] = b10 * a00 + b11 * a10 + b12 * a20 + b13 * a30;
dst[5] = b10 * a01 + b11 * a11 + b12 * a21 + b13 * a31;
dst[6] = b10 * a02 + b11 * a12 + b12 * a22 + b13 * a32;
dst[7] = b10 * a03 + b11 * a13 + b12 * a23 + b13 * a33;
dst[8] = b20 * a00 + b21 * a10 + b22 * a20 + b23 * a30;
dst[9] = b20 * a01 + b21 * a11 + b22 * a21 + b23 * a31;
dst[10] = b20 * a02 + b21 * a12 + b22 * a22 + b23 * a32;
dst[11] = b20 * a03 + b21 * a13 + b22 * a23 + b23 * a33;
dst[12] = b30 * a00 + b31 * a10 + b32 * a20 + b33 * a30;
dst[13] = b30 * a01 + b31 * a11 + b32 * a21 + b33 * a31;
dst[14] = b30 * a02 + b31 * a12 + b32 * a22 + b33 * a32;
dst[15] = b30 * a03 + b31 * a13 + b32 * a23 + b33 * a33;
return dst;
}
static xRotation(angleInRadians) {
let c = Math.cos(angleInRadians);
let s = Math.sin(angleInRadians);
return [
1, 0, 0, 0,
0, c, s, 0,
0, -s, c, 0,
0, 0, 0, 1,
];
}
static yRotation(angleInRadians) {
let c = Math.cos(angleInRadians);
let s = Math.sin(angleInRadians);
return [
c, 0, -s, 0,
0, 1, 0, 0,
s, 0, c, 0,
0, 0, 0, 1,
];
}
static zRotation(angleInRadians) {
let c = Math.cos(angleInRadians);
let s = Math.sin(angleInRadians);
return [
c, s, 0, 0,
-s, c, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
];
}
static degToRad(d) {
return d * Math.PI / 180;
}
}
function $(sel, s) {
return $$(sel, s)[0];
s = s || document;
return s.querySelector(sel);
}
function $$(sel, s) {
@ -261,13 +166,73 @@ Node.prototype.addDelegatedEventListener = function (type, aim, cb) {
};
Node.prototype.hasClass = function (className) {
return this.classList.contains(className);
let items = className.split(','),
has = null;
for (let item of items) {
if (has === false) {
break;
}
has = this.classList.contains(item.trim());
}
return has === true;
}
Node.prototype.addClass = function (className) {
return this.classList.add(className);
let items = className.split(',');
for (let item of items) {
this.classList.add(item.trim());
}
return this;
}
Node.prototype.removeClass = function (className) {
return this.classList.remove(className);
let items = className.split(',');
for (let item of items) {
this.classList.remove(item.trim());
}
return this;
}
Node.prototype.toggleClass = function (className, force) {
let items = className.split(',');
for (let item of items) {
this.classList.toggle(item.trim(), force);
}
}
Node.prototype.switchClass = function (clOne, clTwo, twoOne) {
let cl = this.classList;
if (twoOne) {
cl.remove(clOne);
cl.add(clTwo)
} else {
cl.remove(clTwo)
cl.add(clOne)
}
}
Node.prototype.toggleCheck = function (className, force) {
let cl = this.classList;
let items = className.split(',');
for (let item of items) {
let clOne = item.trim();
if (force) {
cl.add(clOne);
} else {
cl.remove(clOne)
}
}
}
File.prototype.toBase64 = function (cb) {
const reader = new FileReader();
reader.onloadend = cb;
reader.readAsDataURL(this);
}
function b64toBlob(b64Data, type) {
const byteCharacters = atob(b64Data);
const byteNumbers = new Array(byteCharacters.length);
for (let i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
return new Blob([byteArray], {type: type});
}
function create(name, content) {
@ -279,7 +244,28 @@ function create(name, content) {
}
function append(to, array) {
for (let item in array) {
to.appendChild(array[item]);
for (let item of array) {
to.appendChild(item);
}
}
function loadFromJSONToVisualData(useKeys) {
fetch('/audio-vis/out/showCase.json').then((res) => {
return res.json()
}).then(e => {
let floatArray;
if (useKeys) {
let keys = Object.keys(e);
floatArray = new Float32Array(keys.length);
for (let i = 0; i < keys.length; i++) {
floatArray[i] = e[keys[i]];
}
} else {
floatArray = new Float32Array(e.length);
for (let i = 0; i < e.length; i++) {
floatArray[i] = e[i];
}
}
visual.visuals[visual.c].data = floatArray;
})
}

View file

@ -22,17 +22,17 @@ class VisualDrawer {
"wave": new Wave(),
"water": new Water()
}
this.c = "wave";
}
init() {
this.visuals[this.c].setup();
this.switch('wave');
this.updateLoop();
}
switch(visual) {
if (this.visuals[visual] != null) {
this.c = visual;
vConf.loadConfigByName(this.c);
this.visuals[this.c].setup();
}
}
@ -42,7 +42,19 @@ class VisualDrawer {
let pro = shaderHandler.use(self.c);
let vis = self.visuals[self.c];
vis.updateData();
this.prepare();
vis.draw(pro);
requestAnimationFrame(self.updateLoop.bind(self))
}
prepare() {
c.width = window.innerWidth;
c.height = window.innerHeight;
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.clearColor(0, 0, 0, parseFloat(pConf.get("alphaValue", 0)));
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LEQUAL);
gl.enable(gl.CULL_FACE);
}
}

View file

@ -1,22 +1,32 @@
// 3D Audio-Waves -> maybe also 2D?
class Wave extends Visual {
updateData() {
this.data = [];
//only for debug! remove pls
if (window.stopUpdate) {
return;
}
let data = audioHandler.getFloatArray();
let add = 2 / data.length,
x = -1;
let outerLoop = 0;
for (let i = 0; i < data.length; i++) {
this.data.push(x, data[i], data[i]);
//first
this.data[outerLoop] = x;
this.data[outerLoop + 1] = data[i];
this.data[outerLoop + 2] = 0;
//second
this.data[outerLoop + 3] = x;
//third
this.data[outerLoop + 6] = x;
this.data[outerLoop + 8] = data[i + 1] || 0;
outerLoop += 9;
x += add;
}
}
draw(program) {
c.width = window.innerWidth;
c.height = window.innerHeight;
this.prepare(program);
let position = this.position,
color = this.color,
positionBuffer = gl.createBuffer();
this.rotate(program);
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
@ -25,36 +35,38 @@ class Wave extends Visual {
gl.bindVertexArray(vao);
gl.enableVertexAttribArray(position);
gl.vertexAttribPointer(position, 3, gl.FLOAT, true, 0, 0);
gl.clearColor(0, 0, 0, 1);
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LEQUAL);
gl.clearDepth(2.0)
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.drawArrays(gl.LINE_STRIP || gl.POINTS, 0, this.data.length / 3);
gl.drawArrays(vConf.get("waveForm", gl.TRIANGLES), 0, this.data.length / 3);
}
rotate(program) {
let aspect = c.height / c.width,
let aspect = c.width / c.height,
matrix = [
1 / aspect, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
]
matrix = TDUtils.multiply(matrix, TDUtils.xRotation(config.getItem("xRotate", 0)));
matrix = TDUtils.multiply(matrix, TDUtils.yRotation(config.getItem("yRotate", 0)));
matrix = TDUtils.multiply(matrix, TDUtils.zRotation(config.getItem("zRotate", 0)));
1 / aspect, 0, 0, 0,
0, 0.6, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
]
matrix = TDUtils.multiply(matrix, TDUtils.xRotation(vConf.get("xRotate", 0)));
matrix = TDUtils.multiply(matrix, TDUtils.yRotation(vConf.get("yRotate", 0)));
matrix = TDUtils.multiply(matrix, TDUtils.zRotation(vConf.get("zRotate", 0)));
let rotate = gl.getUniformLocation(program, "u_matrix");
gl.uniformMatrix4fv(rotate, false, matrix);
}
setup() {
audioHandler.fftSize(16384)
this.data = new Float32Array(16384 * 9);
vConf.get("zRotate", TDUtils.degToRad(-30));
vConf.get("yRotate", TDUtils.degToRad(50));
vConf.get("xRotate", TDUtils.degToRad(10));
}
prepare(program) {
this.position = gl.getAttribLocation(program, "a_position");
this.color = gl.getUniformLocation(program, "u_color");
let lightPos = gl.getUniformLocation(program, "u_lightPos"),
matrix = gl.getUniformLocation(program, "u_matrix");
gl.uniform3fv(lightPos, vConf.get("light", [0, 5, -56]));
//gl.uniformMatrix4fv(matrix, false, TDUtils.getMatrix(90, c.width / c.height, 1, 2000, 200, 200));
}
}

View file

@ -7,18 +7,18 @@
background-color: rgba(33, 33, 33, .6);
border: none;
font-size: 1.4em;
border-top: 4px solid #089bec;
border-top: 4px solid $primary;
padding: 1.5rem;
cursor: pointer;
color: #fff;
transition: .5s;
&.active {
border-color: #ff066a;
border-color: $second;
}
&:hover {
background-color: rgba(21, 21, 21, .7);
border-color: #aaef22;
border-color: $active;
}
}

View file

@ -84,7 +84,7 @@ group-input {
height: 6px;
transform: scaleX(0);
transform-origin: left;
background-color: #006ea8;
background-color: $primary;
animation: loadingBar 2s infinite;
&.delay {
@ -124,45 +124,9 @@ group-input {
}
}
#modal {
max-width: 860px;
width: 90%;
min-height: 200px;
background-color: #333;
padding: unset;
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.16), 0 3px 6px rgba(0, 0, 0, 0.23);
header {
height: 50px;
font-size: 30px;
line-height: 50px;
padding-left: 10px;
overflow: hidden;
background-color: #212121;
display: flex;
.headline {
flex-grow: 1;
}
.close {
margin-right: 10px;
font-size: 24px;
cursor: pointer;
&:hover {
color: #ff3232;
}
}
}
modal-content {
display: block;
max-height: calc(100vh - 200px);
overflow: auto;
}
modal-footer {
display: block;
}
#image-upload form {
margin-top: 20px;
display: flex;
flex-direction: column;
align-items: center;
}

View file

@ -1,39 +1,182 @@
input[type=range] {
.range {
-webkit-appearance: none;
width: 100%;
&:focus {
outline: none;
}
&:focus::-webkit-slider-runnable-track {
background: #545454;
}
&:focus::-ms-fill-lower {
background: #424242;
}
&:focus::-ms-fill-upper {
background: #545454;
}
margin: 5px 0;
}
input[type=range]::-webkit-slider-runnable-track {
.range.center {
margin-left: auto;
margin-right: auto;
}
.range.right {
margin-left: 10%;
}
.range:focus {
outline: none;
}
.range::-webkit-slider-runnable-track {
width: 100%;
height: 25.6px;
height: 5px;
cursor: pointer;
box-shadow: 1px 1px 1px #000, 0 0 1px #0d0d0d;
background: #424242;
border-radius: 0;
border: 0 solid #010101;
background: rgba(0, 0, 0, 0.12);
border-radius: 15px;
border: none;
}
input[type=range]::-webkit-slider-thumb {
height: 25px;
.range::-webkit-slider-thumb {
border: 0 solid rgba(0, 0, 30, 0);
height: 15px;
width: 15px;
border-radius: 0;
border-radius: 15px;
background: #ff0089;
cursor: pointer;
margin-top: 0.3px;
-webkit-appearance: none;
margin-top: -5px;
}
.range:focus::-webkit-slider-runnable-track {
background: rgba(89, 89, 89, 0.12);
}
.range::-moz-range-track {
width: 100%;
height: 5px;
cursor: pointer;
background: rgba(0, 0, 0, 0.12);
border-radius: 15px;
border: none;
}
.range::-moz-range-thumb {
border: 0 solid rgba(0, 0, 30, 0);
height: 15px;
width: 15px;
border-radius: 15px;
background: #ff0089;
cursor: pointer;
}
.range::-ms-track {
width: 100%;
height: 5px;
cursor: pointer;
background: transparent;
border-color: transparent;
color: transparent;
}
.range::-ms-fill-lower {
background: rgba(0, 0, 0, 0.12);
border: none;
border-radius: 30px;
}
.range::-ms-fill-upper {
background: rgba(0, 0, 0, 0.12);
border: none;
border-radius: 30px;
}
.range::-ms-thumb {
border: 0 solid rgba(0, 0, 30, 0);
height: 15px;
width: 15px;
border-radius: 15px;
background: #ff0089;
cursor: pointer;
}
.range:focus::-ms-fill-lower {
background: rgba(0, 0, 0, 0.12);
}
.range:focus::-ms-fill-upper {
background: rgba(89, 89, 89, 0.12);
}
.input {
width: 90%;
position: relative;
display: inline-block;
margin-top: 1rem;
background-color: transparent;
}
input:focus + .input:after {
width: 100%;
}
.input input:not([type=range]) {
border: none;
border-bottom: 2px solid #dcdcdc;
position: relative;
width: 100%;
background-color: transparent;
padding: 5px;
color: #fff;
}
.input input:not([type=range]):focus {
outline: none;
}
.input.center {
margin-left: auto;
margin-right: auto;
}
.input.right {
margin-left: 10%;
}
.input-label {
display: none;
}
.floating-label .input-label {
display: block;
position: absolute;
top: 0;
transition: 0.4s cubic-bezier(0.25, 0.8, 0.25, 1);
pointer-events: none;
border-bottom: 1px solid transparent;
}
.floating-label input:focus ~ .input-label,
.floating-label input:valid ~ .input-label {
transform: translateY(-0.72rem);
color: #ff0089;
font-size: .7rem;
}
.floating-label input:valid ~ .input-label {
transform: translateY(-0.72rem);
color: #3949ab;
font-size: .7rem;
}
.focus {
content: '';
width: 0;
background-color: #ff0a8e;
position: absolute;
bottom: 0;
left: 0;
right: 0;
margin: auto;
height: 2px;
transition: 0.4s cubic-bezier(0.8, 0.4, 0.25, 1);
}
input:focus ~ .focus {
width: 100%;
}
* {
box-sizing: border-box;
}
switch {
@ -76,4 +219,35 @@ input[type="file"] {
left: -100000vw;
height: 1px;
width: 1px;
}
input[type="color"] {
opacity: 0;
}
.color-picker {
position: relative;
input {
position: absolute !important;
top: 0;
}
}
#colorBlob {
display: block;
width: 100%;
height: 20px;
margin: 5px 0;
}
.button {
border: 1px solid $primary;
padding: 0.5em 1em;
cursor: pointer;
transition: .5s;
&:hover {
border-color: $second;
}
}

49
raw/scss/_modal.scss Normal file
View file

@ -0,0 +1,49 @@
#modal {
max-width: 860px;
width: 90%;
background-color: $bg;
padding: unset;
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.16), 0 3px 6px rgba(0, 0, 0, 0.23);
border-radius: 15px;
overflow: hidden;
div {
position: unset;
}
header {
height: 50px;
font-size: 30px;
line-height: 50px;
padding-left: 10px;
overflow: hidden;
background-color: $darker;
display: flex;
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.16), 0 3px 6px rgba(0, 0, 0, 0.23);
.headline {
flex-grow: 1;
}
.close {
margin-right: 10px;
font-size: 24px;
cursor: pointer;
&:hover {
color: $primary;
}
}
}
modal-content {
display: block;
max-height: calc(100vh - 200px);
overflow: auto;
}
modal-footer {
display: block;
box-shadow: 0 -3px 6px rgba(0, 0, 0, 0.16), 0 3px 6px rgba(0, 0, 0, 0.23);
}
}

View file

@ -0,0 +1,6 @@
.notification {
right: 0;
bottom: 0;
display: flex;
width: 320px;
}

View file

@ -13,11 +13,17 @@ playlist {
font-size: 1.5em;
padding: 5px;
.current {
font-size: .9em;
}
.item {
cursor: pointer;
user-select: none;
border-radius: 5px;
margin: 0 3px;
display: flex;
align-items: center;
&.inactive {
color: #aaa;
@ -26,7 +32,7 @@ playlist {
}
&:hover {
color: #006ea8;
color: $primary;
}
}
}
@ -34,8 +40,20 @@ playlist {
.playlist-item {
display: flex;
padding: 5px;
border-bottom: 1px solid #dcdcdc;
box-shadow: 0px -1px 0px 0px rgba(0, 0, 0, .08);
cursor: pointer;
transition: .5s;
&.active {
background-color: rgba(0, 0, 0, .2);
.playlist-item-title {
&:before {
content: '🔊 ';
padding-right: 5px;
}
}
}
&-title {
margin-left: 10px;
@ -46,7 +64,6 @@ playlist {
&-number {
padding: 5px 10px 5px 5px;
border-right: 1px solid #ff3232;
width: 50px;
}

42
raw/scss/_scrollbar.scss Normal file
View file

@ -0,0 +1,42 @@
::-webkit-scrollbar {
width: 3px;
height: 3px;
}
::-webkit-scrollbar-button {
width: 15px;
height: 15px;
}
::-webkit-scrollbar-thumb {
background: #e1e1e1;
border: 0 none #ffffff;
border-radius: 100px;
}
::-webkit-scrollbar-thumb:hover {
background: #ffffff;
}
::-webkit-scrollbar-thumb:active {
background: $primary;
}
::-webkit-scrollbar-track {
background: #666666;
border: 0 none #ffffff;
border-radius: 46px;
}
::-webkit-scrollbar-track:hover {
background: #666666;
}
::-webkit-scrollbar-track:active {
background: #666666;
}
::-webkit-scrollbar-corner {
background: transparent;
}

6
raw/scss/_variables.scss Normal file
View file

@ -0,0 +1,6 @@
$bg: #303030;
$darker: #212121;
$primary: #3949ab;
$second: #ff0089;
$active: #5ff507;

View file

@ -1,3 +1,6 @@
@import "variables";
* {
box-sizing: border-box;
}
@ -12,7 +15,10 @@ html, body {
overflow: hidden;
font-size: 16px;
font-family: sans-serif;
background-color: #000000;
background-color: $bg;
background-repeat: no-repeat;
background-position: center;
background-size: cover;
}
div {
@ -38,7 +44,10 @@ div {
}
@import "scrollbar";
@import "gui";
@import "input";
@import "controls";
@import "playlist";
@import "playlist";
@import "modal";
@import "notification";

View file

@ -4,15 +4,23 @@
// to pick one. mediump is a good default. It means "medium precision"
precision mediump float;
in vec3 pos;
in vec4 pos;
in vec3 v_surfaceToLight;
uniform vec4 u_color;
out vec4 outColor;
void main() {
vec3 color = pos.xyz;
color.z = color.z + 1.0;
color.z = color.z / 2.0;
color.z = color.z * 255.0;
vec4 fragNormal = normalize(pos);
float u_light = 0.3;
float light = max(dot(fragNormal.xyz, normalize(v_surfaceToLight).xyz), u_light);
vec3 baseColor = vec3(0, 0, 1);
vec3 maxColor = vec3(1, 0, 0);
float y = pos.z;
if (y < 0.0) {
y = y * -1.0;
}
vec3 color = mix(baseColor, maxColor, y);
outColor = vec4(color, 1.0);
outColor.rgb *= light;
}

View file

@ -2,13 +2,13 @@
in vec3 a_position;
uniform mat4 u_matrix;
uniform vec3 u_lightPos;
out vec3 pos;
out vec4 pos;
out vec3 v_surfaceToLight;
void main() {
// convert the position from pixels to 0.0 to 1.0
vec4 scale = vec4(a_position, 1) * u_matrix;
scale.y = scale.y * 0.85;
gl_Position = scale;
pos = a_position;
pos = u_matrix * vec4(a_position, 1);
gl_Position = pos;
v_surfaceToLight = u_lightPos - pos.xyz;
}