#version 300 es in vec2 a_position; void main() { // convert the position from pixels to 0.0 to 1.0 vec2 scale = a_position / vec2(255.0, 255.0); vec2 remap = scale * 2.0; vec2 space = remap - 1.0; space.y = space.y * 0.85; gl_Position = vec4(space, 0,1); }