audio-vis/shaders/wave.vert
2020-08-07 19:31:30 +02:00

14 lines
253 B
GLSL

#version 300 es
in vec3 a_position;
uniform mat4 u_matrix;
uniform vec3 u_lightPos;
out vec4 pos;
out vec3 v_surfaceToLight;
void main() {
pos = u_matrix * vec4(a_position, 1);
gl_Position = pos;
v_surfaceToLight = u_lightPos - pos.xyz;
}