audio-vis/shaders/water.frag
2020-08-01 21:51:54 +02:00

13 lines
268 B
GLSL

#version 300 es
// fragment shaders don't have a default precision so we need
// to pick one. mediump is a good default. It means "medium precision"
precision mediump float;
uniform vec4 u_color;
out vec4 outColor;
void main() {
outColor = vec4(255,255,255,0);
}