audio-vis/raw/javascript/visual.js
2020-08-01 21:51:54 +02:00

48 lines
869 B
JavaScript

class Visual {
constructor() {
this.data = []; //for drawing
this.dataArray = [];
}
updateData() {
}
draw() {
}
setup() {
}
}
class VisualDrawer {
constructor() {
this.visuals = {
"sphere": new Sphere(),
"wave": new Wave(),
"water": new Water()
}
this.c = "wave";
}
init() {
this.visuals[this.c].setup();
this.updateLoop();
}
switch(visual) {
if (this.visuals[visual] != null) {
this.c = visual;
this.visuals[this.c].setup();
}
}
updateLoop() {
let self = this;
let pro = shaderHandler.use(self.c);
let vis = self.visuals[self.c];
vis.updateData();
vis.draw(pro);
requestAnimationFrame(self.updateLoop.bind(self))
}
}