18 lines
395 B
GLSL
18 lines
395 B
GLSL
#version 300 es
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// fragment shaders don't have a default precision so we need
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// to pick one. mediump is a good default. It means "medium precision"
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precision mediump float;
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in vec3 pos;
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uniform vec4 u_color;
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out vec4 outColor;
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void main() {
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vec3 color = pos.xyz;
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color.z = color.z + 1.0;
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color.z = color.z / 2.0;
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color.z = color.z * 255.0;
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outColor = vec4(color, 1.0);
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} |