audio-vis/js/utils.js

239 lines
6.1 KiB
JavaScript

class VTUtils {
static random(min, max) {
let rand = Math.random();
if (typeof min === 'undefined') {
return rand;
} else if (typeof max === 'undefined') {
if (min instanceof Array) {
return min[Math.floor(rand * min.length)];
} else {
return rand * min;
}
} else {
if (min > max) {
let tmp = min;
min = max;
max = tmp;
}
return rand * (max - min) + min;
}
};
static randomInt(min, max) {
return Math.floor(VTUtils.random(min, max));
}
static normalize(val, max, min) {
return (val - min) / (max - min);
};
static distance(x, y, x2, y2) {
let a = x - x2;
let b = y - y2;
return Math.sqrt(a * a + b * b);
}
static map(n, start1, stop1, start2, stop2, withinBounds) {
let newVal = (n - start1) / (stop1 - start1) * (stop2 - start2) + start2;
if (!withinBounds) {
return newVal;
}
if (start2 < stop2) {
return this.constrain(newVal, start2, stop2);
} else {
return this.constrain(newVal, stop2, start2);
}
};
static constrain(n, low, high) {
return Math.max(Math.min(n, high), low);
}
static hsvToRgb(h, s, v) {
var r, g, b;
var i = Math.floor(h * 6);
var f = h * 6 - i;
var p = v * (1 - s);
var q = v * (1 - f * s);
var t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0:
r = v, g = t, b = p;
break;
case 1:
r = q, g = v, b = p;
break;
case 2:
r = p, g = v, b = t;
break;
case 3:
r = p, g = q, b = v;
break;
case 4:
r = t, g = p, b = v;
break;
case 5:
r = v, g = p, b = q;
break;
}
return {r: r, g: g, b: b};
}
static peakRGB(peak) {
return {
r: peak,
g: 1 - peak,
b: 0
};
}
}
class VTVector {
constructor(x, y, z) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
}
//helper
static createRandom(x, y, z) {
x = x || 1;
y = y || 1;
z = z || 0;
return new VTVector(VTUtils.random(-x, x), VTUtils.random(-y, y), VTUtils.random(-z, z));
}
mult(times) {
this.x *= times;
this.y *= times;
this.z *= times;
}
set(vector) {
this.x = vector.x;
this.y = vector.y;
this.z = vector.z;
}
add(vector) {
this.x = this.x + vector.x;
this.y = this.y + vector.y;
this.z = this.z + vector.z;
}
addXYZ(x, y, z) {
this.x += x;
this.y += y;
this.z += z;
}
setXYZ(x,y,z) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
}
clone() {
return new VTVector(this.x, this.y, this.z);
}
}
class TDUtils {
static multiply(a, b) {
let b00 = b[0 * 4 + 0];
let b01 = b[0 * 4 + 1];
let b02 = b[0 * 4 + 2];
let b03 = b[0 * 4 + 3];
let b10 = b[1 * 4 + 0];
let b11 = b[1 * 4 + 1];
let b12 = b[1 * 4 + 2];
let b13 = b[1 * 4 + 3];
let b20 = b[2 * 4 + 0];
let b21 = b[2 * 4 + 1];
let b22 = b[2 * 4 + 2];
let b23 = b[2 * 4 + 3];
let b30 = b[3 * 4 + 0];
let b31 = b[3 * 4 + 1];
let b32 = b[3 * 4 + 2];
let b33 = b[3 * 4 + 3];
let a00 = a[0 * 4 + 0];
let a01 = a[0 * 4 + 1];
let a02 = a[0 * 4 + 2];
let a03 = a[0 * 4 + 3];
let a10 = a[1 * 4 + 0];
let a11 = a[1 * 4 + 1];
let a12 = a[1 * 4 + 2];
let a13 = a[1 * 4 + 3];
let a20 = a[2 * 4 + 0];
let a21 = a[2 * 4 + 1];
let a22 = a[2 * 4 + 2];
let a23 = a[2 * 4 + 3];
let a30 = a[3 * 4 + 0];
let a31 = a[3 * 4 + 1];
let a32 = a[3 * 4 + 2];
let a33 = a[3 * 4 + 3];
let dst = [];
dst[0] = b00 * a00 + b01 * a10 + b02 * a20 + b03 * a30;
dst[1] = b00 * a01 + b01 * a11 + b02 * a21 + b03 * a31;
dst[2] = b00 * a02 + b01 * a12 + b02 * a22 + b03 * a32;
dst[3] = b00 * a03 + b01 * a13 + b02 * a23 + b03 * a33;
dst[4] = b10 * a00 + b11 * a10 + b12 * a20 + b13 * a30;
dst[5] = b10 * a01 + b11 * a11 + b12 * a21 + b13 * a31;
dst[6] = b10 * a02 + b11 * a12 + b12 * a22 + b13 * a32;
dst[7] = b10 * a03 + b11 * a13 + b12 * a23 + b13 * a33;
dst[8] = b20 * a00 + b21 * a10 + b22 * a20 + b23 * a30;
dst[9] = b20 * a01 + b21 * a11 + b22 * a21 + b23 * a31;
dst[10] = b20 * a02 + b21 * a12 + b22 * a22 + b23 * a32;
dst[11] = b20 * a03 + b21 * a13 + b22 * a23 + b23 * a33;
dst[12] = b30 * a00 + b31 * a10 + b32 * a20 + b33 * a30;
dst[13] = b30 * a01 + b31 * a11 + b32 * a21 + b33 * a31;
dst[14] = b30 * a02 + b31 * a12 + b32 * a22 + b33 * a32;
dst[15] = b30 * a03 + b31 * a13 + b32 * a23 + b33 * a33;
return dst;
}
static xRotation(angleInRadians) {
let c = Math.cos(angleInRadians);
let s = Math.sin(angleInRadians);
return [
1, 0, 0, 0,
0, c, s, 0,
0, -s, c, 0,
0, 0, 0, 1,
];
}
static yRotation(angleInRadians) {
let c = Math.cos(angleInRadians);
let s = Math.sin(angleInRadians);
return [
c, 0, -s, 0,
0, 1, 0, 0,
s, 0, c, 0,
0, 0, 0, 1,
];
}
static zRotation(angleInRadians) {
let c = Math.cos(angleInRadians);
let s = Math.sin(angleInRadians);
return [
c, s, 0, 0,
-s, c, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
];
}
static degToRad(d) {
return d * Math.PI / 180;
}
}