154 lines
4.5 KiB
C++
154 lines
4.5 KiB
C++
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//
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// Created by versustune on 08.06.20.
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//
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#include "TableHelper.h"
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#include "../../Core/AudioConfig.h"
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#include "../../Utils.h"
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void fft(int N, double *ar, double *ai) {
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int i, j, k, L; /* indexes */
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int M, TEMP, LE, LE1, ip; /* M = log N */
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int NV2, NM1;
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double t; /* temp */
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double Ur, Ui, Wr, Wi, Tr, Ti;
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double Ur_old;
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// if ((N > 1) && !(N & (N - 1))) // make sure we have a power of 2
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NV2 = N >> 1;
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NM1 = N - 1;
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TEMP = N; /* get M = log N */
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M = 0;
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while (TEMP >>= 1) ++M;
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/* shuffle */
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j = 1;
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for (i = 1; i <= NM1; i++) {
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if (i < j) { /* swap a[i] and a[j] */
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t = ar[j - 1];
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ar[j - 1] = ar[i - 1];
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ar[i - 1] = t;
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t = ai[j - 1];
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ai[j - 1] = ai[i - 1];
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ai[i - 1] = t;
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}
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k = NV2; /* bit-reversed counter */
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while (k < j) {
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j -= k;
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k /= 2;
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}
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j += k;
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}
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LE = 1.;
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for (L = 1; L <= M; L++) { // stage L
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LE1 = LE; // (LE1 = LE/2)
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LE *= 2; // (LE = 2^L)
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Ur = 1.0;
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Ui = 0.;
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Wr = std::cos(M_PI / (float) LE1);
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Wi = -std::sin(M_PI / (float) LE1); // Cooley, Lewis, and Welch have "+" here
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for (j = 1; j <= LE1; j++) {
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for (i = j; i <= N; i += LE) { // butterfly
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ip = i + LE1;
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Tr = ar[ip - 1] * Ur - ai[ip - 1] * Ui;
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Ti = ar[ip - 1] * Ui + ai[ip - 1] * Ur;
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ar[ip - 1] = ar[i - 1] - Tr;
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ai[ip - 1] = ai[i - 1] - Ti;
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ar[i - 1] = ar[i - 1] + Tr;
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ai[i - 1] = ai[i - 1] + Ti;
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}
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Ur_old = Ur;
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Ur = Ur_old * Wr - Ui * Wi;
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Ui = Ur_old * Wi + Ui * Wr;
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}
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}
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}
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float makeWaveTable(WaveTableGroup *group, int len, double *ar, double *ai, double scale, double topFreq) {
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fft(len, ar, ai);
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if (scale == 0.0) {
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// calc normal
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double max = 0;
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for (int idx = 0; idx < len; idx++) {
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double temp = fabs(ai[idx]);
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if (max < temp)
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max = temp;
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}
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scale = 1.0 / max * .999;
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}
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// normalize
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auto *wave = new float[len];
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for (int idx = 0; idx < len; idx++)
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wave[idx] = ai[idx] * scale;
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if (group->m_numWaveTables < WaveTableGroup::numWaveTableSlots) {
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auto table = group->m_WaveTables[group->m_numWaveTables] = new WaveTableObject();
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float *waveTable = group->m_WaveTables[group->m_numWaveTables]->m_waveTable = new float[len + 1];
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table->m_waveTableLen = len;
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table->m_topFreq = topFreq;
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++group->m_numWaveTables;
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// fill in wave
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for (long idx = 0; idx < len; idx++)
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waveTable[idx] = wave[idx];
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waveTable[len] = waveTable[0]; // duplicate for interpolation wraparound
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return 0;
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} else {
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scale = 0.0;
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}
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return (float) scale;
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}
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int fillTables(WaveTableGroup *group, double *freqWaveRe, double *freqWaveIm, int numSamples) {
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int idx;
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freqWaveRe[0] = freqWaveIm[0] = 0.0;
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freqWaveRe[numSamples >> 1] = freqWaveIm[numSamples >> 1] = 0.0;
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int maxHarmonic = numSamples >> 1;
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const double minVal = 0.000001; // -120 dB
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while ((fabs(freqWaveRe[maxHarmonic]) + fabs(freqWaveIm[maxHarmonic]) < minVal) && maxHarmonic) --maxHarmonic;
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double topFreq = 2.0 / 3.0 / maxHarmonic;
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double *ar = new double[numSamples];
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double *ai = new double[numSamples];
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double scale = 0.0;
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int numTables = 0;
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while (maxHarmonic) {
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// fill the table in with the needed harmonics
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for (idx = 0; idx < numSamples; idx++)
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ar[idx] = ai[idx] = 0.0;
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for (idx = 1; idx <= maxHarmonic; idx++) {
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ar[idx] = freqWaveRe[idx];
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ai[idx] = freqWaveIm[idx];
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ar[numSamples - idx] = freqWaveRe[numSamples - idx];
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ai[numSamples - idx] = freqWaveIm[numSamples - idx];
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}
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// make the wavetable
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scale = makeWaveTable(group, numSamples, ar, ai, scale, topFreq);
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numTables++;
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// prepare for next table
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topFreq *= 2;
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maxHarmonic >>= 1;
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}
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return numTables;
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}
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float getNextRand() {
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return std::rand() / double(RAND_MAX);
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}
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int findTableLen() {
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int maxHarms = AudioConfig::getInstance()->getSampleRate() / (5.0 * 20) + 0.5;
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return VeNo::Utils::nextPowerOfTwo(maxHarms) * 2;
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}
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