reVeno/Source/Resources/GL/WaveForm.vertex.glsl

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2020-06-13 10:56:20 +02:00
#version 330 core
in vec4 position;
uniform vec4 color = vec4(1f, 1f, 1f, 1f);
out vec4 newColor;
void main()
{
gl_Position = position;
newColor = color;
}