// // Created by versustune on 22.03.20. // #include "AudioConfig.h" #include "../Audio/WaveTable/WaveTableGenerator.h" std::shared_ptr AudioConfig::m_instance; float AudioConfig::getSampleRate () { return m_sampleRate; } void AudioConfig::setSampleRate (float _sampleRate) { if (m_sampleRate != _sampleRate) { m_sampleRate = _sampleRate; m_needToReInit = true; } } float AudioConfig::getBufferSize () { return m_bufferSize; } void AudioConfig::setBufferSize (float _bufferSize) { m_bufferSize = _bufferSize; } bool AudioConfig::isNeedToReInit () const { return m_needToReInit; } void AudioConfig::setNeedToReInit (bool _needToReInit) { m_needToReInit = _needToReInit; } std::shared_ptr AudioConfig::getInstance () { if (AudioConfig::m_instance == nullptr) AudioConfig::m_instance = std::make_shared(); return m_instance; } void AudioConfig::initWaveTables () { WaveTableGenerator::getInstance().init(); } AudioConfig::~AudioConfig () { WaveTableGenerator::getInstance().cleanTables(); }