reVeno/Source/Resources/GL/WaveForm.fragment.glsl
Maurice Grönwoldt 61482e8d4c WIP
2020-07-09 16:31:33 +02:00

18 lines
No EOL
405 B
GLSL

#version 330 core
in vec4 newColor;
in vec4 newGradientColor;
in vec4 sPosition;
out vec4 fragColor;
void main()
{
if (newColor == newGradientColor) {
fragColor = newColor;
} else {
vec2 st = sPosition.xy;
float mixValue = distance(st, vec2(0, 0));
vec3 color = mix(newGradientColor.xyz, newColor.xyz, mixValue);
fragColor = vec4(color, mixValue);
}
}