reVeno/Source/Veno/Audio/WaveTable/TableHelper.cpp
2020-06-14 21:14:28 +02:00

163 lines
4.6 KiB
C++

//
// Created by versustune on 08.06.20.
//
#include "TableHelper.h"
#include "../../Core/AudioConfig.h"
#include "../../Utils.h"
void fft (int N, double* ar, double* ai)
{
int i, j, k, L; /* indexes */
int M, TEMP, LE, LE1, ip; /* M = log N */
int NV2, NM1;
double t; /* temp */
double Ur, Ui, Wr, Wi, Tr, Ti;
double Ur_old;
// if ((N > 1) && !(N & (N - 1))) // make sure we have a power of 2
NV2 = N >> 1;
NM1 = N - 1;
TEMP = N; /* get M = log N */
M = 0;
while (TEMP >>= 1) ++M;
/* shuffle */
j = 1;
for (i = 1; i <= NM1; i++)
{
if (i < j)
{ /* swap a[i] and a[j] */
t = ar[j - 1];
ar[j - 1] = ar[i - 1];
ar[i - 1] = t;
t = ai[j - 1];
ai[j - 1] = ai[i - 1];
ai[i - 1] = t;
}
k = NV2; /* bit-reversed counter */
while (k < j)
{
j -= k;
k /= 2;
}
j += k;
}
LE = 1.;
for (L = 1; L <= M; L++)
{ // stage L
LE1 = LE; // (LE1 = LE/2)
LE *= 2; // (LE = 2^L)
Ur = 1.0;
Ui = 0.;
Wr = std::cos(M_PI / (float) LE1);
Wi = -std::sin(M_PI / (float) LE1); // Cooley, Lewis, and Welch have "+" here
for (j = 1; j <= LE1; j++)
{
for (i = j; i <= N; i += LE)
{ // butterfly
ip = i + LE1;
Tr = ar[ip - 1] * Ur - ai[ip - 1] * Ui;
Ti = ar[ip - 1] * Ui + ai[ip - 1] * Ur;
ar[ip - 1] = ar[i - 1] - Tr;
ai[ip - 1] = ai[i - 1] - Ti;
ar[i - 1] = ar[i - 1] + Tr;
ai[i - 1] = ai[i - 1] + Ti;
}
Ur_old = Ur;
Ur = Ur_old * Wr - Ui * Wi;
Ui = Ur_old * Wi + Ui * Wr;
}
}
}
float makeWaveTable (WaveTableGroup* group, int len, double* ar, double* ai, double scale, double topFreq)
{
fft(len, ar, ai);
if (scale == 0.0)
{
// calc normal
double max = 0;
for (int idx = 0; idx < len; idx++)
{
double temp = fabs(ai[idx]);
if (max < temp)
max = temp;
}
scale = 1.0 / max * .999;
}
// normalize
auto* wave = new float[len];
for (int idx = 0; idx < len; idx++)
wave[idx] = ai[idx] * scale;
if (group->m_numWaveTables < WaveTableGroup::numWaveTableSlots)
{
auto table = group->m_WaveTables[group->m_numWaveTables] = new WaveTableObject();
float* waveTable = group->m_WaveTables[group->m_numWaveTables]->m_waveTable = new float[len + 1];
table->m_waveTableLen = len;
table->m_topFreq = topFreq;
++group->m_numWaveTables;
// fill in wave
for (long idx = 0; idx < len; idx++)
waveTable[idx] = wave[idx];
waveTable[len] = waveTable[0]; // duplicate for interpolation wraparound
return 0;
}
else
{
scale = 0.0;
}
return (float) scale;
}
int fillTables (WaveTableGroup* group, double* freqWaveRe, double* freqWaveIm, int numSamples)
{
int idx;
freqWaveRe[0] = freqWaveIm[0] = 0.0;
freqWaveRe[numSamples >> 1] = freqWaveIm[numSamples >> 1] = 0.0;
int maxHarmonic = numSamples >> 1;
const double minVal = 0.000001; // -120 dB
while ((fabs(freqWaveRe[maxHarmonic]) + fabs(freqWaveIm[maxHarmonic]) < minVal) && maxHarmonic) --maxHarmonic;
double topFreq = 2.0 / 3.0 / maxHarmonic;
double* ar = new double[numSamples];
double* ai = new double[numSamples];
double scale = 0.0;
int numTables = 0;
while (maxHarmonic)
{
// fill the table in with the needed harmonics
for (idx = 0; idx < numSamples; idx++)
ar[idx] = ai[idx] = 0.0;
for (idx = 1; idx <= maxHarmonic; idx++)
{
ar[idx] = freqWaveRe[idx];
ai[idx] = freqWaveIm[idx];
ar[numSamples - idx] = freqWaveRe[numSamples - idx];
ai[numSamples - idx] = freqWaveIm[numSamples - idx];
}
// make the wavetable
scale = makeWaveTable(group, numSamples, ar, ai, scale, topFreq);
numTables++;
// prepare for next table
topFreq *= 2;
maxHarmonic >>= 1;
}
return numTables;
}
float getNextRand ()
{
return std::rand() / double(RAND_MAX);
}
int findTableLen ()
{
int maxHarms = AudioConfig::getInstance()->getSampleRate() / (5.0 * 20) + 0.5;
return VeNo::Utils::nextPowerOfTwo(maxHarms) * 2;
}