279 lines
7.4 KiB
C++
279 lines
7.4 KiB
C++
//
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// Created by versustune on 11.06.20.
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//
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#include "Waveforms.h"
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#include <utility>
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#include "../../../Core/Config.h"
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#include "../../../Utils.h"
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#include "../../../VenoInstance.h"
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#include "../../../Fonts/Fonts.h"
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Waveforms::Waveforms (const std::string& processId) : BaseComponent (processId)
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{
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m_context.setOpenGLVersionRequired (OpenGLContext::OpenGLVersion::openGL3_2);
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m_context.setRenderer (this);
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m_context.setContinuousRepainting (false);
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m_context.setComponentPaintingEnabled (true);
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m_context.attachTo (*this);
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auto fps = Config::getInstance ()->getFps ();
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startTimerHz (Config::getInstance ()->getFps ());
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std::srand (unsigned (time (nullptr)));
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pickRandomText = (std::rand () % RANDOM_TEXT_COUNT);
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m_ticks = 0;
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// is something that
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m_time_needed = roundToInt (4000 / (1000 / fps));
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m_time_needed_startup = roundToInt (1000 / (1000 / fps));
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}
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Waveforms::~Waveforms ()
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{
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stopTimer ();
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shaderProgram.reset ();
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m_context.detach ();
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}
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void Waveforms::newOpenGLContextCreated ()
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{
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compileOpenGLShaderProgram ();
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}
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void Waveforms::openGLContextClosing ()
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{
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}
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void Waveforms::renderOpenGL ()
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{
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if (!isShowing () || shaderProgram == nullptr || !shaderProgram->getLastError ().isEmpty ())
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{
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return;
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}
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auto theme = Config::getInstance ()->getCurrentTheme ();
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if (theme == nullptr)
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{
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return;
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}
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glViewport (0, 0, getWidth (), getHeight ());
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OpenGLHelpers::clear (theme->getColour (ThemeColour::lcd_bg));
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glEnable (GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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shaderProgram->use ();
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auto color = theme->getColour (ThemeColour::lcd);
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shaderProgram->setUniform ("color", color.getFloatRed (), color.getFloatGreen (), color.getFloatBlue (),
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color.getFloatAlpha ());
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if (m_isWelcome || m_isStarting || m_isChangingData)
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{
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return;
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}
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switch (m_mode)
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{
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case 1:
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drawAudioOutput ();
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break;
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case 2:
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drawWaveTable ();
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break;
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case 3:
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drawSpectrum ();
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break;
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default:
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drawPeakMeter ();
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}
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}
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void Waveforms::handleAsyncUpdate ()
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{
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}
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void Waveforms::compileOpenGLShaderProgram ()
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{
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std::unique_ptr<OpenGLShaderProgram> shaderProgramAttempt
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= std::make_unique<OpenGLShaderProgram> (m_context);
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if (shaderProgramAttempt->addVertexShader ({BinaryData::WaveForm_vertex_glsl})
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&& shaderProgramAttempt->addFragmentShader ({BinaryData::WaveForm_fragment_glsl})
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&& shaderProgramAttempt->link ())
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{
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shaderProgram = std::move (shaderProgramAttempt);
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}
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}
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void Waveforms::mouseDown (const MouseEvent& e)
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{
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if (!m_enableModeToggle)
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{
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return;
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}
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m_mode++;
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if (m_mode > 3)
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{
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m_mode = 0;
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}
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}
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void Waveforms::mouseDrag (const MouseEvent& e)
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{
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//do nothing... you faggot
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}
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void Waveforms::timerCallback ()
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{
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if (m_isWelcome || m_isStarting || m_isChangingData || needToClear)
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{
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repaint ();
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}
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else
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{
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if (m_context.isAttached ())
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{
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m_context.triggerRepaint ();
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}
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}
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}
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void Waveforms::drawWaveTable ()
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{
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// this will draw the current selected oscillator :D
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}
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void Waveforms::drawAudioOutput ()
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{
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// draw audio from the oscillators
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auto instance = VenoInstance::getInstance (BaseComponent::m_processId);
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auto buffer = instance->audioBuffer->getBuffer ();
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glBegin (GL_LINE_STRIP);
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float posX = -1;
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float inc = 2.0f / buffer.size ();
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for (float i : buffer)
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{
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glVertex2f (posX, i);
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posX += inc;
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}
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glEnd ();
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}
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void Waveforms::drawPeakMeter ()
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{
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auto theme = Config::getInstance ()->getCurrentTheme ();
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if (theme == nullptr)
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{
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return;
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}
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auto instance = VenoInstance::getInstance (BaseComponent::m_processId);
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instance->audioBuffer->calcPeak ();
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// draw peak signal
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auto leftChannel = jmap (Decibels::gainToDecibels (instance->audioBuffer->leftPeak, -80.0f), -80.0f, 6.0f, -1.0f,
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1.0f);
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selectColourByPeak (leftChannel);
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glBegin (GL_TRIANGLES);
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glVertex2f (-0.9f, leftChannel);
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glVertex2f (-0.9f, -1.0f);
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glVertex2f (-0.01f, -1.0f);
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glVertex2f (-0.9f, leftChannel);
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glVertex2f (-0.01f, leftChannel);
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glVertex2f (-0.01f, -1.0f);
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glEnd ();
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auto rightChannel = jmap (Decibels::gainToDecibels (instance->audioBuffer->rightPeak, -80.0f), -80.0f, 6.0f, -1.0f,
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1.0f);
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selectColourByPeak (rightChannel);
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glBegin (GL_TRIANGLES);
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glVertex2f (0.9f, rightChannel);
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glVertex2f (0.9f, -1.0f);
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glVertex2f (0.01f, -1.0f);
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glVertex2f (0.9f, rightChannel);
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glVertex2f (0.01f, rightChannel);
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glVertex2f (0.01f, -1.0f);
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glEnd ();
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}
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void Waveforms::paint (Graphics& g)
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{
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std::shared_ptr<Theme> theme = Config::getInstance ()->getCurrentTheme ();
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auto accent = theme->getColour (ThemeColour::lcd);
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g.setColour (accent);
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g.setFont (*VenoFonts::getLCD ());
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VeNo::Utils::setFontSize (16.0f, g);
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if (m_isWelcome)
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{
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drawWelcome (g, getWidth (), getHeight (), 0, 0);
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m_ticks++;
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if (m_ticks > m_time_needed_startup)
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{
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m_isWelcome = false;
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m_ticks = 0;
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needToClear = true;
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}
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}
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else if (m_isStarting)
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{
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g.drawText (m_warmUpText[pickRandomText], 0, 0, getWidth (), getHeight (),
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Justification::centred, true);
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m_ticks++;
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if (m_ticks > m_time_needed_startup)
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{
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m_isStarting = false;
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m_ticks = 0;
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needToClear = true;
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}
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}
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else if (m_isChangingData)
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{
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drawChangedParameter (g, getWidth (), getHeight (), 0, 0);
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m_ticks++;
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if (m_ticks > m_time_needed)
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{
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m_isChangingData = false;
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m_ticks = 0;
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needToClear = true;
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}
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}
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else
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{
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g.resetToDefaultState ();
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needToClear = false;
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}
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}
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void Waveforms::drawChangedParameter (Graphics& g, int w, int h, int x, int y) const
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{
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int halfHeight = h / 2;
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float font = VeNo::Utils::setFontSize (12, g);
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g.drawText (changingParameter, x, y + halfHeight - font, w, font, Justification::centred, true);
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g.drawText (std::to_string (changedValue), x, y + halfHeight + 4, w, font, Justification::centred,
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true);
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}
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void Waveforms::drawWelcome (Graphics& g, int w, int h, int x, int y)
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{
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float font = VeNo::Utils::setFontSize (12, g);
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int halfHeight = h / 2;
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g.drawText (m_readyText, x, y + halfHeight - font, w, font, Justification::centred, true);
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g.drawText (SystemStats::getLogonName (), x, y + halfHeight + 4, w, font, Justification::centred,
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true);
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}
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void Waveforms::drawSpectrum ()
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{
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}
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void Waveforms::selectColourByPeak (float value)
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{
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auto theme = Config::getInstance ()->getCurrentTheme ();
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if (theme == nullptr)
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{
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return;
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}
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auto color = theme->getColour (ThemeColour::lcd);
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if (value > 0.8 && value < 0.9)
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{
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color = theme->getColour (ThemeColour::warning);
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}
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if (value > 0.9)
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{
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color = theme->getColour (ThemeColour::clip);
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}
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shaderProgram->setUniform ("color", color.getFloatRed (), color.getFloatGreen (), color.getFloatBlue (),
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color.getFloatAlpha ());
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}
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