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This commit is contained in:
Maurice Grönwoldt 2025-05-29 13:21:19 +02:00
commit 8da6ddc689
29 changed files with 1261 additions and 0 deletions

5
Source/CMakeLists.txt Normal file
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add_subdirectory(Core)
add_subdirectory(Input)
add_subdirectory(Platform)
add_subdirectory(Types)
add_module_sources(VUI.cppm)

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add_module_sources(
VUI.cppm
Window.cppm
WindowManager.cppm
)

36
Source/Core/VUI.cppm Normal file
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module;
#include <cstdint>
export module VUI:Time;
import :TimeInternal;
static uint64_t s_TimerOffset{0};
static double s_LastTime{0};
static double s_DeltaTime{0};
namespace VUI {
export double GetDeltaTime() { return s_DeltaTime; };
export double GetTime() {
return static_cast<double>(GetTimerValue() - s_TimerOffset) /
static_cast<double>(GetTimerFrequency());
};
export uint64_t GetTimeNs() {
return static_cast<uint64_t>(
static_cast<double>(GetTimerValue() - s_TimerOffset) * 1e9 /
static_cast<double>(GetTimerFrequency()));
}
export void SetTime(const uint64_t time) {
const auto dTimerValue = static_cast<double>(GetTimerValue());
const auto dTime = static_cast<double>(time);
const auto dFrequency = static_cast<double>(GetTimerFrequency());
s_TimerOffset = static_cast<uint64_t>(dTimerValue - dTime * dFrequency);
};
export uint64_t GetTimeOffset() { return s_TimerOffset; }
export void UpdateDeltaTime() {
const auto time = GetTime();
s_DeltaTime = time - s_LastTime;
s_LastTime = time;
};
} // namespace VUI

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Source/Core/Window.cppm Normal file
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module;
#include <cstdint>
#include <string>
#include "../PlatformDetection.h"
export module VUI:Window;
import :Ref;
import :Geometry;
import :Input;
namespace VUI {
struct WindowManager;
std::uint64_t s_Handle = 0;
export struct WindowSpecification {
uint32_t width{1280};
uint32_t height{720};
std::string title{"vui"};
};
export struct Window : RefCounted {
virtual void pullEvents() = 0;
virtual void close() = 0;
virtual void resize(uint32_t width, uint32_t height) = 0;
virtual void updateTitle(const std::string &title) = 0;
bool isOpen() const { return m_IsOpen; }
[[nodiscard]] uint32_t getWidth() const { return m_Specification.width; }
[[nodiscard]] uint32_t getHeight() const { return m_Specification.height; }
[[nodiscard]] std::string getTitle() const { return m_Specification.title; }
[[nodiscard]] uint64_t getHandle() const { return m_WindowHandle; }
protected:
static void UpdateKey(uint32_t key, bool isDown);
virtual void createWindow() = 0;
bool m_IsOpen{false};
std::uint64_t m_WindowHandle{0};
WindowSpecification m_Specification{};
UPoint m_WindowPosition{};
Window() = default;
friend Ref;
friend WindowManager;
};
void Window::UpdateKey(const uint32_t key, const bool isDown) {
Input::UpdateKey(key, isDown);
}
} // namespace VUI

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module;
#include <cstdint>
#include <string>
#include <vector>
export module VUI:WindowManager;
import :Window;
import :PlatformWindow;
import :Time;
namespace VUI {
export struct WindowManager {
static Ref<Window> Create(uint32_t width, uint32_t height,
const std::string &title);
static Ref<Window> Create(const WindowSpecification &);
static void Manage(const Ref<Window> &window);
static void Update();
static void Close(Ref<Window> &);
static void CloseByTitle(const std::string &title);
static void CloseAll();
static bool HasOpenWindows();
protected:
std::vector<Ref<Window>> m_Windows{};
friend Window;
};
static WindowManager s_WindowManager = {};
Ref<Window> WindowManager::Create(uint32_t width, uint32_t height,
const std::string &title) {
return Create(WindowSpecification{width, height, title});
}
Ref<Window> WindowManager::Create(const WindowSpecification &specification) {
if (GetTimeOffset() == 0)
SetTime(0);
auto window = Windowing::CreateWindowRef();
window->m_Specification = specification;
window->m_WindowHandle = s_Handle++;
window->createWindow();
Manage(window);
return window;
}
void WindowManager::Manage(const Ref<Window> &window) {
s_WindowManager.m_Windows.push_back(window);
}
void WindowManager::Update() {
Input::PostFrameUpdate();
UpdateDeltaTime();
for (auto &window : s_WindowManager.m_Windows) {
window->pullEvents();
}
std::erase_if(s_WindowManager.m_Windows,
[](Ref<Window> &window) { return !window->isOpen(); });
}
void WindowManager::Close(Ref<Window> &refWindow) {
if (!refWindow)
return;
refWindow->close();
std::erase_if(s_WindowManager.m_Windows, [&refWindow](auto &window) {
return !window->isOpen() || window == refWindow;
});
}
void WindowManager::CloseByTitle(const std::string &title) {
std::erase_if(s_WindowManager.m_Windows, [&title](Ref<Window> &window) {
if (window->getTitle() == title) {
window->close();
}
return !window->isOpen();
});
}
void WindowManager::CloseAll() {
for (auto &window : s_WindowManager.m_Windows) {
window->close();
}
s_WindowManager.m_Windows.clear();
}
bool WindowManager::HasOpenWindows() {
return !s_WindowManager.m_Windows.empty();
}
} // namespace VUI

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add_module_sources(
InputCodes.cppm
Input.cppm
Keys.cppm
)

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Source/Input/Input.cppm Normal file
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module;
#include <array>
#include <cassert>
#include <utility>
export module VUI:Input;
import :InputCodes;
import :Keys;
namespace VUI {
struct WindowManager;
struct Window;
constexpr uint32_t DownMask = 1;
constexpr uint32_t RepeatMask = 1 << 2;
static std::array<uint8_t, std::to_underlying(KeyCodes::KEYLAST)> s_Keys{};
static constexpr std::array<KeyCodes, Keys> InputKeys = InitKeys();
export struct Input {
static bool IsKeyDown(const KeyCodes key) {
return s_Keys[std::to_underlying(key)] & DownMask;
}
static bool IsKeyPressed(const KeyCodes key) {
const auto value = s_Keys[std::to_underlying(key)];
return value & DownMask && !(value & RepeatMask);
}
static bool IsKeyRepeat(const KeyCodes key) {
return s_Keys[std::to_underlying(key)] & RepeatMask;
}
private:
static void UpdateKey(uint32_t key, bool isDown);
static void PostFrameUpdate();
friend WindowManager;
friend Window;
};
void Input::UpdateKey(const uint32_t key, const bool isDown) {
assert(key < InputKeys.size() && "Keycode out of range");
const uint8_t keyCode = std::to_underlying(InputKeys[key]);
uint8_t value = s_Keys[keyCode];
if (isDown) {
value |= DownMask;
} else {
value &= ~(DownMask | RepeatMask);
}
s_Keys[keyCode] = value;
}
void Input::PostFrameUpdate() {
for (uint8_t &s_key : s_Keys)
s_key |= s_key & DownMask ? RepeatMask : 0;
}
} // namespace VUI

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module;
#include <cstdint>
export module VUI:InputCodes;
namespace VUI {
export enum class KeyCodes : uint8_t {
keyNULL,
ESCAPE,
BACKTICK,
N0,
N1,
N2,
N3,
N4,
N5,
N6,
N7,
N8,
N9,
MINUS,
EQUALS,
BACKSPACE,
TAB,
SPACE,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
PERIOD,
COMMA,
SLASH,
BRACKET,
CLOSEBRACKET,
SEMICOLON,
APOSTROPHE,
BACKSLASH,
RETURN,
DELETE_KEY,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
CAPSLOCK,
SHIFT_L,
CONTROL_L,
ALT_L,
SUPER_L,
SHIFT_R,
CONTROL_R,
ALT_R,
SUPER_R,
UP,
DOWN,
LEFT,
RIGHT,
INSERT,
END,
HOME,
PAGEUP,
PAGEDOWN,
NUMLOCK,
KP_SLASH,
MULTIPLY,
KP_MINUS,
KP_1,
KP_2,
KP_3,
KP_4,
KP_5,
KP_6,
KP_7,
KP_8,
KP_9,
KP_0,
KP_PERIOD,
KP_RETURN,
KEYLAST,
};
export enum class MouseCodes {
LEFT,
RIGHT,
MIDDLE,
WHEEL_UP,
WHEEL_DOWN,
};
} // namespace VUI

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Source/Input/Keys.cppm Normal file
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module;
#include "../PlatformDetection.h"
#include <array>
#include <utility>
export module VUI:Keys;
import :InputCodes;
namespace VUI {
export constexpr int Keys = VUI_OS_VALUE(136, 0x15C + 1, 128);
export constexpr std::array<KeyCodes, Keys> InitKeys() {
auto keys = std::array<KeyCodes, Keys>{};
keys[VUI_OS_VALUE(49, 0x029, 50)] = KeyCodes::BACKTICK;
keys[VUI_OS_VALUE(19, 0x00B, 29)] = KeyCodes::N0;
keys[VUI_OS_VALUE(10, 0x002, 18)] = KeyCodes::N1;
keys[VUI_OS_VALUE(11, 0x003, 19)] = KeyCodes::N2;
keys[VUI_OS_VALUE(12, 0x004, 20)] = KeyCodes::N3;
keys[VUI_OS_VALUE(13, 0x005, 21)] = KeyCodes::N4;
keys[VUI_OS_VALUE(14, 0x006, 23)] = KeyCodes::N5;
keys[VUI_OS_VALUE(15, 0x007, 22)] = KeyCodes::N6;
keys[VUI_OS_VALUE(16, 0x008, 26)] = KeyCodes::N7;
keys[VUI_OS_VALUE(17, 0x009, 28)] = KeyCodes::N8;
keys[VUI_OS_VALUE(18, 0x00A, 25)] = KeyCodes::N9;
keys[VUI_OS_VALUE(65, 0x039, 49)] = KeyCodes::SPACE;
keys[VUI_OS_VALUE(38, 0x01E, 0)] = KeyCodes::A;
keys[VUI_OS_VALUE(56, 0x030, 11)] = KeyCodes::B;
keys[VUI_OS_VALUE(54, 0x02E, 8)] = KeyCodes::C;
keys[VUI_OS_VALUE(40, 0x020, 2)] = KeyCodes::D;
keys[VUI_OS_VALUE(26, 0x012, 14)] = KeyCodes::E;
keys[VUI_OS_VALUE(41, 0x021, 3)] = KeyCodes::F;
keys[VUI_OS_VALUE(42, 0x022, 5)] = KeyCodes::G;
keys[VUI_OS_VALUE(43, 0x023, 4)] = KeyCodes::H;
keys[VUI_OS_VALUE(31, 0x017, 34)] = KeyCodes::I;
keys[VUI_OS_VALUE(44, 0x024, 38)] = KeyCodes::J;
keys[VUI_OS_VALUE(45, 0x025, 40)] = KeyCodes::K;
keys[VUI_OS_VALUE(46, 0x026, 37)] = KeyCodes::L;
keys[VUI_OS_VALUE(58, 0x032, 46)] = KeyCodes::M;
keys[VUI_OS_VALUE(57, 0x031, 45)] = KeyCodes::N;
keys[VUI_OS_VALUE(32, 0x018, 31)] = KeyCodes::O;
keys[VUI_OS_VALUE(33, 0x019, 35)] = KeyCodes::P;
keys[VUI_OS_VALUE(24, 0x010, 12)] = KeyCodes::Q;
keys[VUI_OS_VALUE(27, 0x013, 15)] = KeyCodes::R;
keys[VUI_OS_VALUE(39, 0x01F, 1)] = KeyCodes::S;
keys[VUI_OS_VALUE(28, 0x014, 17)] = KeyCodes::T;
keys[VUI_OS_VALUE(30, 0x016, 32)] = KeyCodes::U;
keys[VUI_OS_VALUE(55, 0x02F, 9)] = KeyCodes::V;
keys[VUI_OS_VALUE(25, 0x011, 13)] = KeyCodes::W;
keys[VUI_OS_VALUE(53, 0x02D, 7)] = KeyCodes::X;
keys[VUI_OS_VALUE(29, 0x015, 16)] = KeyCodes::Y;
keys[VUI_OS_VALUE(52, 0x02C, 6)] = KeyCodes::Z;
keys[VUI_OS_VALUE(60, 0x034, 47)] = KeyCodes::PERIOD;
keys[VUI_OS_VALUE(59, 0x033, 43)] = KeyCodes::COMMA;
keys[VUI_OS_VALUE(61, 0x035, 44)] = KeyCodes::SLASH;
keys[VUI_OS_VALUE(34, 0x01A, 33)] = KeyCodes::BRACKET;
keys[VUI_OS_VALUE(35, 0x01B, 30)] = KeyCodes::CLOSEBRACKET;
keys[VUI_OS_VALUE(47, 0x027, 41)] = KeyCodes::SEMICOLON;
keys[VUI_OS_VALUE(48, 0x028, 39)] = KeyCodes::APOSTROPHE;
keys[VUI_OS_VALUE(51, 0x02B, 42)] = KeyCodes::BACKSLASH;
keys[VUI_OS_VALUE(36, 0x01C, 36)] = KeyCodes::RETURN;
keys[VUI_OS_VALUE(119, 0x153, 118)] = KeyCodes::DELETE_KEY;
keys[VUI_OS_VALUE(77, 0x145, 72)] = KeyCodes::NUMLOCK;
keys[VUI_OS_VALUE(106, 0x135, 82)] = KeyCodes::KP_SLASH;
keys[VUI_OS_VALUE(63, 0x037, 76)] = KeyCodes::MULTIPLY;
keys[VUI_OS_VALUE(82, 0x04A, 67)] = KeyCodes::KP_MINUS;
keys[VUI_OS_VALUE(87, 0x04F, 84)] = KeyCodes::KP_1;
keys[VUI_OS_VALUE(88, 0x050, 85)] = KeyCodes::KP_2;
keys[VUI_OS_VALUE(89, 0x051, 86)] = KeyCodes::KP_3;
keys[VUI_OS_VALUE(83, 0x04B, 87)] = KeyCodes::KP_4;
keys[VUI_OS_VALUE(84, 0x04C, 88)] = KeyCodes::KP_5;
keys[VUI_OS_VALUE(85, 0x04D, 89)] = KeyCodes::KP_6;
keys[VUI_OS_VALUE(79, 0x047, 90)] = KeyCodes::KP_7;
keys[VUI_OS_VALUE(80, 0x048, 92)] = KeyCodes::KP_8;
keys[VUI_OS_VALUE(81, 0x049, 93)] = KeyCodes::KP_9;
keys[VUI_OS_VALUE(90, 0x052, 83)] = KeyCodes::KP_0;
keys[VUI_OS_VALUE(91, 0x053, 65)] = KeyCodes::KP_PERIOD;
keys[VUI_OS_VALUE(104, 0x11C, 77)] = KeyCodes::KP_RETURN;
keys[VUI_OS_VALUE(20, 0x00C, 27)] = KeyCodes::MINUS;
keys[VUI_OS_VALUE(21, 0x00D, 24)] = KeyCodes::EQUALS;
keys[VUI_OS_VALUE(22, 0x00E, 51)] = KeyCodes::BACKSPACE;
keys[VUI_OS_VALUE(23, 0x00F, 48)] = KeyCodes::TAB;
keys[VUI_OS_VALUE(66, 0x03A, 57)] = KeyCodes::CAPSLOCK;
keys[VUI_OS_VALUE(50, 0x02A, 56)] = KeyCodes::SHIFT_L;
keys[VUI_OS_VALUE(37, 0x01D, 59)] = KeyCodes::CONTROL_L;
keys[VUI_OS_VALUE(64, 0x038, 58)] = KeyCodes::ALT_L;
keys[VUI_OS_VALUE(133, 0x15B, 55)] = KeyCodes::SUPER_L;
#if !defined(VUI_APPLE)
keys[VUI_OS_VALUE(105, 0x11D, 59)] = KeyCodes::CONTROL_R;
keys[VUI_OS_VALUE(135, 0x15C, 55)] = KeyCodes::SUPER_R;
keys[VUI_OS_VALUE(62, 0x036, 56)] = KeyCodes::SHIFT_R;
keys[VUI_OS_VALUE(108, 0x138, 58)] = KeyCodes::ALT_R;
#endif
keys[VUI_OS_VALUE(67, 0x03B, 127)] = KeyCodes::F1;
keys[VUI_OS_VALUE(68, 0x03C, 121)] = KeyCodes::F2;
keys[VUI_OS_VALUE(69, 0x03D, 100)] = KeyCodes::F3;
keys[VUI_OS_VALUE(70, 0x03E, 119)] = KeyCodes::F4;
keys[VUI_OS_VALUE(71, 0x03F, 97)] = KeyCodes::F5;
keys[VUI_OS_VALUE(72, 0x040, 98)] = KeyCodes::F6;
keys[VUI_OS_VALUE(73, 0x041, 99)] = KeyCodes::F7;
keys[VUI_OS_VALUE(74, 0x042, 101)] = KeyCodes::F8;
keys[VUI_OS_VALUE(75, 0x043, 102)] = KeyCodes::F9;
keys[VUI_OS_VALUE(76, 0x044, 110)] = KeyCodes::F10;
keys[VUI_OS_VALUE(95, 0x057, 104)] = KeyCodes::F11;
keys[VUI_OS_VALUE(96, 0x058, 112)] = KeyCodes::F12;
keys[VUI_OS_VALUE(111, 0x148, 126)] = KeyCodes::UP;
keys[VUI_OS_VALUE(116, 0x150, 125)] = KeyCodes::DOWN;
keys[VUI_OS_VALUE(113, 0x14B, 123)] = KeyCodes::LEFT;
keys[VUI_OS_VALUE(114, 0x14D, 124)] = KeyCodes::RIGHT;
keys[VUI_OS_VALUE(118, 0x152, 115)] = KeyCodes::INSERT;
keys[VUI_OS_VALUE(115, 0x14F, 120)] = KeyCodes::END;
keys[VUI_OS_VALUE(112, 0x149, 117)] = KeyCodes::PAGEUP;
keys[VUI_OS_VALUE(117, 0x151, 122)] = KeyCodes::PAGEDOWN;
keys[VUI_OS_VALUE(9, 0x001, 53)] = KeyCodes::ESCAPE;
keys[VUI_OS_VALUE(110, 0x147, 116)] = KeyCodes::HOME;
return keys;
}
} // namespace VUI

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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
add_subdirectory(Linux)
elseif (CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_subdirectory(Windows)
endif ()

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add_module_sources(
Time.cppm
Window.cppm
)

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module;
#include <cstdint>
#include "Windows.h"
export module VUI:TimeInternal;
namespace VUI {
export uint64_t GetTimerValue() {
uint64_t value{0};
QueryPerformanceCounter(reinterpret_cast<LARGE_INTEGER *>(&value));
return value;
}
export uint64_t GetTimerFrequency() {
uint64_t frequency{0};
QueryPerformanceFrequency(reinterpret_cast<LARGE_INTEGER *>(&frequency));
return frequency;
}
} // namespace VUI

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module;
#include <Windows.h>
#include <windowsx.h>
#include <stdexcept>
export module VUI:PlatformWindow;
import :Window;
import :Ref;
namespace VUI::Windowing {
const char *CLASS_NAME = "VUI";
bool s_windowInit = false;
struct Win32Window : Window {
Win32Window();
~Win32Window() override;
void pullEvents() override;
void close() override;
void resize(uint32_t width, uint32_t height) override;
void updateTitle(const std::string &title) override;
static LRESULT CALLBACK WindowProc(HWND, UINT uMsg, WPARAM, LPARAM);
protected:
void createWindow() override;
void handleEvent(HWND, UINT message, WPARAM, LPARAM);
private:
HWND m_Window{nullptr};
HINSTANCE m_Instance{nullptr};
friend Window;
};
export Ref<Window> CreateWindowRef() { return Ref<Window>(new Win32Window()); }
Win32Window::Win32Window() : Window() { m_Instance = GetModuleHandle(nullptr); }
Win32Window::~Win32Window() { DestroyWindow(m_Window); }
void Win32Window::pullEvents() {
MSG msg;
while (PeekMessage(&msg, m_Window, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
void Win32Window::close() {
CloseWindow(m_Window);
m_IsOpen = false;
}
void Win32Window::resize(uint32_t width, uint32_t height) {
m_Specification.width = width;
m_Specification.height = height;
SetWindowPos(m_Window, nullptr, static_cast<int>(m_WindowPosition.x),
static_cast<int>(m_WindowPosition.y),
static_cast<int>(m_Specification.width),
static_cast<int>(m_Specification.height), 0);
}
void Win32Window::updateTitle(const std::string &title) {
m_Specification.title = title;
SetWindowText(m_Window, title.c_str());
}
LRESULT CALLBACK Win32Window::WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam,
LPARAM lParam) {
if (uMsg == WM_CREATE) {
auto *pCreate = reinterpret_cast<CREATESTRUCT *>(lParam);
SetWindowLongPtr(hwnd, GWLP_USERDATA,
reinterpret_cast<LONG_PTR>(
static_cast<Win32Window *>(pCreate->lpCreateParams)));
return TRUE;
}
auto impl =
reinterpret_cast<Win32Window *>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
if (impl != nullptr) {
impl->handleEvent(hwnd, uMsg, wParam, lParam);
return DefWindowProcA(hwnd, uMsg, wParam, lParam);
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
void registerClass(HINSTANCE hInstance) {
WNDCLASS wc = {};
wc.lpfnWndProc = Win32Window::WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
}
void Win32Window::createWindow() {
if (!s_windowInit) {
registerClass(m_Instance);
s_windowInit = true;
}
m_Window = CreateWindowEx(0, CLASS_NAME, m_Specification.title.c_str(),
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT, nullptr, nullptr,
m_Instance, this);
m_IsOpen = m_Window != nullptr;
if (m_Window == nullptr) {
throw std::runtime_error("Failed to create window.");
}
resize(m_Specification.width, m_Specification.height);
ShowWindow(m_Window, SW_NORMAL);
}
void Win32Window::handleEvent(HWND, UINT message, WPARAM wParam,
LPARAM lParam) {
switch (message) {
case WM_MOVE: {
m_WindowPosition.x = LOWORD(lParam);
m_WindowPosition.y = HIWORD(lParam);
break;
}
case WM_SIZE: {
m_Specification.width = LOWORD(lParam);
m_Specification.height = HIWORD(lParam);
break;
}
case WM_KEYDOWN:
case WM_KEYUP: {
uint32_t scancode = (HIWORD(lParam) & (KF_EXTENDED | 0xff));
if (scancode == 0)
scancode = MapVirtualKeyW(static_cast<UINT>(wParam), MAPVK_VK_TO_VSC);
switch (scancode) {
case 0x54: scancode = 0x137; break;
case 0x146: scancode = 0x45; break;
case 0x136: scancode = 0x36; break;
default: break;
}
UpdateKey(scancode, message == WM_KEYDOWN);
break;
}
case WM_MOUSEMOVE: {
// TODO: Handle MouseMove
Point rect(static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
break;
}
case WM_CLOSE: {
this->m_IsOpen = false;
break;
}
case WM_DESTROY: PostQuitMessage(0);
default: break;
}
}
} // namespace VUI::Windows

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#pragma once
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__)
#define VUI_WINDOWS 1
#elif __APPLE__
#include <TargetConditionals.h>
#define VUI_APPLE 1
#elif __ANDROID__
#define VUI_ANDROID 1
#elif __linux__
#define VUI_LINUX 1
#elif __unix__ // all unices not caught above
#define VUI_UNIX 1
#elif defined(_POSIX_VERSION)
#define VUI_POSIX 1
#else
#error "Unknown compiler"
#endif
#if defined(VUI_LINUX)
#define VUI_OS_VALUE(l, w, m) l
#elif defined(VUI_WINDOWS)
#define VUI_OS_VALUE(l, w, m) w
#elif defined(VUI_APPLE)
#define VUI_OS_VALUE(l, w, m) m
#endif

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add_module_sources(
Geometry.cppm
Ref.cppm
)

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module;
#include <cstdint>
export module VUI:Geometry;
namespace VUI {
export struct Point {
float x{0};
float y{0};
};
export struct UPoint {
uint32_t x{0};
uint32_t y{0};
};
export struct URect {
uint32_t x{0};
uint32_t y{0};
uint32_t width{0};
uint32_t height{0};
};
export struct Rect {
float x{0};
float y{0};
float width{0};
float height{0};
};
// replace with glm
export struct Vec3 {
float x{0};
float y{0};
float z{0};
};
export struct Vec4 {
float x{0};
float y{0};
float z{0};
float w{0};
};
} // namespace VUI

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module;
#include <atomic>
#include <cstdint>
export module VUI:Ref;
namespace VUI {
export struct RefCounted {
virtual ~RefCounted() = default;
void incrementRefCount() const { ++m_RefCount; }
void decrementRefCount() const { --m_RefCount; }
[[nodiscard]] std::uint32_t getRefCount() const { return m_RefCount.load(); }
private:
mutable std::atomic<uint32_t> m_RefCount = 0;
};
template <class T>
concept IsRefCounted = std::is_base_of_v<RefCounted, T>;
export template <typename T> class Ref {
public:
static_assert(IsRefCounted<T>, "Should be RefCounted");
Ref() : m_Instance(nullptr) {}
explicit Ref(std::nullptr_t) : m_Instance(nullptr) {}
explicit Ref(T *instance) : m_Instance(instance) { incRef(); }
template <typename T2> explicit Ref(const Ref<T2> &other) {
m_Instance = static_cast<T *>(other.m_Instance);
incRef();
}
template <typename T2> explicit Ref(Ref<T2> &&other) {
m_Instance = static_cast<T *>(other.m_Instance);
other.m_Instance = nullptr;
}
~Ref() { decRef(); }
Ref(const Ref &other) : m_Instance(other.m_Instance) { incRef(); }
Ref &operator=(std::nullptr_t) {
decRef();
m_Instance = nullptr;
return *this;
}
Ref &operator=(const Ref &other) {
if (this == &other)
return *this;
other.incRef();
decRef();
m_Instance = other.m_Instance;
return *this;
}
template <typename T2> Ref &operator=(const Ref<T2> &other) {
other.incRef();
decRef();
m_Instance = other.m_Instance;
return *this;
}
template <typename T2> Ref &operator=(Ref<T2> &&other) {
decRef();
m_Instance = other.m_Instance;
other.m_Instance = nullptr;
return *this;
}
operator bool() { return m_Instance != nullptr; }
operator bool() const { return m_Instance != nullptr; }
T *operator->() { return m_Instance; }
const T *operator->() const { return m_Instance; }
T &operator*() { return *m_Instance; }
const T &operator*() const { return *m_Instance; }
T *value() { return m_Instance; }
const T *value() const { return m_Instance; }
void reset(T *instance = nullptr) {
decRef();
m_Instance = instance;
}
template <typename T2> Ref<T2> as() const { return Ref<T2>(*this); }
template <typename... Args> static Ref Create(Args &&...args) {
return Ref(new T(std::forward<Args>(args)...));
}
bool operator==(const Ref &other) const {
return m_Instance == other.m_Instance;
}
bool operator!=(const Ref &other) const { return !(*this == other); }
bool equals(const Ref &other) {
if (!m_Instance || !other.m_Instance)
return false;
return m_Instance == other.m_Instance;
}
private:
void incRef() const {
if (m_Instance) {
m_Instance->incrementRefCount();
}
}
void decRef() const {
if (m_Instance) {
m_Instance->decrementRefCount();
if (m_Instance->getRefCount() == 0) {
delete m_Instance;
m_Instance = nullptr;
}
}
}
template <typename T2> friend class Ref;
mutable T *m_Instance;
};
} // namespace VUI

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export module VUI;
// Core
// Window
export import :Time;
export import :Window;
export import :WindowManager;
// Input Handling
export import :Input;
export import :InputCodes;
// Types
export import :Geometry;
export import :Ref;